Dreamer's Tomb is a procecedurally generated 2D roguelike. This game is still a prototype. Main goal of this project is to create an endless dungeon runner with high replay value. This is very basic version of the game, just proof of concept. Any bug reports or suggestions are more than welcome!

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Announcing Dreamer's Tomb, a 2D procedurally generated roguelike. Delve into endless rooms of enemies, loot and increasing difficulty.

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Dreamer's Tomb


Dreamer's Tomb is game I am developing for a while now on my own. The main idea of this project is to create a roguelike dungeon crawler with high replay value. This game is still very early in it's development stage. Project was born from many unreleased projects of mine and ideas I had for a while.


At the moment I am trying to release at least 1 update every week. This helps me to get instant feedback on recent changes and to stay motivated.

Current features:

  • Procedural level generation (early version)
  • 3 enemy types and a boss
  • Loot and upgrades (item pool is still quite small)
  • Basic level progression
  • Combat system

Features in development:

  • More enemy types
  • Story mode
  • Different level events
  • More loot!
  • Procedural difficulity progression
  • and more!

Main goal is to create a full featured story mode and then build upon it. Story mode is going to be structured but not linear. Also I am plannin on adding some online features like hi-scores and some other secret ways for players to communicate so that dungeons don't feel so lonely.

I am aiming to create a system in which every run is fun, challenging and rewarding. This may take a while to polish, that's why I need your feedback!

Here you can see some gameplay:

Getting an upgrade from boss:

Necromancer reviving his allies:

Loot is going to be devided into 3 types: simple stat upgrades (speed, damage for example); special items that are more complex and work best in synergy with other items/events; legendary/rare items that partially or completely change the way you play.

Here are some upgrade examples:

Boots of Speed (increased speed):item1; Universal Potion (increases chance to get potions):item2; Drug Abuse (save up potions to drink after):item3; Diamond Arrowheads (increased damage):item4;

Thanks for your attention!

You can download early version of the game from itch.io:



Any ideas or suggestions are more than welcome! Feel free to leave a comment or contact me @valentin_f01

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