Each game developer when start a project think about game and about game-mechanics. On the paper pages spot and erases the features. Spot and erases. We do not need erase and create something because we clearly known what we do.

Storyline:
Before sir Francis Drake became a famous explorer, a pirate and privateer he was young but experienced man. In 23 he with the second ship named Pelican (later named Golden Hind) go to the first big ride. Officialy Pelican was a flagman ship under Drake command at 1957, but... we think isn't true.

We assume that in 1563 Drake made his first voyage to the New World exactly on the board of Pelican. In the same year he was trapped by the Spaniards in the Mexican port of San Juan de Ulúa. He escaped along with cousin, Sir John Hawkins. We also assume that exactly in 1563 when Drake retreat with the Hawkins fleet was happened very strange event.

One morning after escape, Drake and Hawkins and their crew feel the strange feelings of deja-vu. He can't remember past day but just remember that it already was. Immediately after this career of Drake thrived. Drake on board of Pelican was invulnerable. We ask myself - what happens in that day? Why after that Drake do not know defeats? Why even in hard sea battles the little vessel Pelican never been damaged?

Drake: The Golden Hind Story try to give answers.

Features:
Genre: Platform arcade with the little RPG elements.
Style: Non-realistic
Art and color style: Old games by Westwood Studios
Setting: Mix of steam-punk + medeival
Time Period: 1563 AD
No slow-motion or bullet time
No rolling time back
No casual modes
Funny Achievements

You can see we do not claim to genius. We just want to make the arcade in the spirit of old traditions. With the charming hero, the platform world ready for exploration, soft storyline and memorable characters. At this time we do not go on about the casual player (even if we do not reach the progress in financial part of this case). Enough. In the "Drake" you need to play, not watch the game play itself.

It's a just a game - for a specific type of gamer. Absolutely non for a casuals, but and no bloody hardcore. Even if our game be a good for one hundred thousand people - I will know, - the task is completed. The main thing that she really liked.

We must try to do it.

Thanks for watching and reading.

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Good time of day adventurers of Hindale. Time for the next update. Today I want show you new concept-art for Drake and other graphical content. Becase first locations which lead to Hindale will be underground - we work with underground levels first. Lower levels of Hindale is a caverns, old canalization, and secret passes. All of this - roots of city more oldest than Hindale. Old relicts of era of Dwarves, which in turn, was founded their cities on the ruins of senior races.


This country isn’t filled only by lonely rocks and mountains. World of Hind beautiful and mysterious land full of strange places and more than strange things. One of this places you can see bellow. You will learn about this place later, only when "drown" in undergrounds. Before this happened with you and Drake - only this images show you, your near future.



Look around folks. Temp of our life becomes faster and faster. Games of present days becomes short and gameplay also becomes more faster than it was before. You not playing games. Now you run in games. Between markers, things and achievements. Drake also will be have achievements. But main achievement of Drake is world which open for explorations. Where you can stand, look around and think about past, present and future. Of course you will pass through the fights and firefights. But also you need walk through the ancient passes, abandoned and forgotten by people places.
Only you will make the choice - what you will do in this world. Main plot is linear. But plot like a tree have a roots and branches. This side routes is your choice. Like in real life, our lives is route between birth and death. Routs we choose by yourself and this is a main treasure of our short adventures here. We can choose the way. And I want that Drake choose the way by itself.

In this way you have no markers and lines which lead you to the end. It will be a bad game if you look at design of Drake from standards of this days. But It will be good for me. It will good for Drake. Life is too short to pass the way with standards. Sorry for this.

Last in this update another one released animation of Drake. For example you can see previous animation to see what progress we have now. Also I need add a one little post-scriptum.



P.S.

I want congrats all people who write comments here and write letters for me. On this moment we choose the way of HD graphics for backgrounds and pixel-art for foregrounds. After tests and first screens we can together evaluate what we have. And made the next decision. Thanks for your time and attention to the Drake.
Drake have a little count of observers - but each is valuable. I collect all the views. The final decision, of course, I do myself, even if it goes against the majority opinion. But your voice, your opinion and your point of view - are taken into account, and counted. Do not doubt.

Drake: The Golden Hind Story - News Block #20

Drake: The Golden Hind Story - News Block #20

News 6 comments

First released animation of Drake, new sketh and additional world information.

Drake: The Golden Hind Story - News Block #19

Drake: The Golden Hind Story - News Block #19

News

New game art, progress of game-screen mockup, current stage info.

Drake: The Golden Hind Story - News Block #18

Drake: The Golden Hind Story - News Block #18

News 1 comment

Very short info about status of project and rare piece of art.

Drake: The Golden Hind Story - News Block #17

Drake: The Golden Hind Story - News Block #17

News 7 comments

New concept-art, animations, articles, samples of Art Style of Drake and more.

Post comment Comments  (10 - 20 of 21)
Giamme
Giamme - - 98 comments

Question!
What engine are you using for this amazingness?

Reply Good karma Bad karma+2 votes
Weila Creator
Weila - - 84 comments

Answer!
Haxe/NME + flixel. Don't ask me what is this. Have no idea. I just asking our programmer (laughing). If we understand that we need something more - choose another engine.

Reply Good karma+2 votes
Giamme
Giamme - - 98 comments

Thank you!

Reply Good karma Bad karma+3 votes
Weila Creator
Weila - - 84 comments

You are welcome. It's a open game development process. On all your questions we have answers. No advertise, no promo lies, and will no polite versions of happenings like in big gamedev. Just ask. Thanks for your attention to Drake.

Reply Good karma+2 votes
FlyingMonkey59
FlyingMonkey59 - - 150 comments

I love the art direction you guys are taking here - this sounds like pure greatness and I hope things go well for you and good fortune befalls
you as well as this project!

Reply Good karma Bad karma+4 votes
daneco
daneco - - 72 comments

I like this. :) will be checking

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Weila Creator
Weila - - 84 comments

Thanks so much. We very glad to know that our game love by people even on concept stage. But... it's a just platformer. Not a genius.

Reply Good karma+2 votes
daneco
daneco - - 72 comments

made with heart, that's what it counts. :)

Reply Good karma Bad karma+2 votes
Immudelki
Immudelki - - 693 comments

Loving the art direction. Tracking :D

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ildamos
ildamos - - 226 comments

What Immudelki said.

Reply Good karma Bad karma+1 vote
Weila Creator
Weila - - 84 comments

Thanks for attention guys. It's important for me. On the next week and maybe tonight we can look few thoughts (and sketches off course) about Drake game levels.

Reply Good karma+1 vote
Hezus
Hezus - - 566 comments

This caught my eye :) Tracking!

Reply Good karma Bad karma+3 votes
~cHendler~
~cHendler~ - - 776 comments

Same here. Tracking.

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