Large Terrain vehicle war like tobogganing. initial test phase UDK working on: custom menu, autoload CTF?, multi terrain tiles boost pads to floating terrain adding more zbrushed terrain slopes and jumps Single player Campaign proof of concept with terrain and vehicles fast build time, good fps with large scale terrain

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the view from the top in a scorpion a basic overview of process

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it turned out to be most fun to go flying down in the scorpion
but the manta is also interesting
note the small manta, framerate is nice even with nil LOD's

the levels sculpted with zbrush after the heightmap displacement

next iteration will have some actual sculpted jumps

These terrain workflows are an attempt to get large scales of terrain with a decent framerate in the udk and maintain some decent normal mapping.

The detail versions work for the fps adventure
but when smoothed and given more zbrush sculpting the terrain can be a lot of fun to tool around on, and its almost completely climbable

working on a small UDK package you can try that's small with the mesh
cooked its too big for this phase

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