Doppelscope is an abstract puzzle game which is all about the invisible relations things have to another. The game can also be considered an experimental playground and simulation our world.
Doppelscope is an abstract puzzle game which is all about the invisible relations things have to oneother. The game can also be considered an experimental playground and simulation our world.
Doppelscope is devided into small cubical worlds. The goal in each world is to restore a given disbalance by reconnecting and moving the things presented in the world. Of course the solution isn't always the obvious one and there is plenty of room for experimentation.
Simple: all interactions are being done by simply clicking and dragging. The rest is up to you to find out.
The current version 0.3 of Doppelscope is being provided right here for testing and player feedback. If you do download it I would be most glad for a feedback regarding your opinion on the game, how the performance was and if you understood the gameplay. You can reach me at the following e-mail address: hello at tobiasbaumann.net
Doppelscope 0.3 for Mac Universal Binary (41.1 MB): click here
Doppelscope 0.3 for Windows (35.6 MB): click here
Doppelscope was originally developed by Tobias Baumann as the final project of a game design bachelor degree at the Zurich university of the arts. Doppelscope is being developed on the Unity 3D engine. It is now still in development for the Unity Awards and for the Indiependant Game Festival. He also developed the infamous multiplayer mod Suicide Survival.
This is version 0.4.1 of Doppelscope for Windows. I'm still not happy with a lot of things but I would love some feedback especially if you played an...
This is version 0.4.1 of Doppelscope for Mac, universal binary. I'm still not happy with a lot of things but I would love some feedback especially if...
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just tested the demo version, i love the artdirection, the sounds are nice too, but text in-game (the bubbles that appear, if the cursor is hovering over something) isn't very readable... was kinda hard to find out what is what. ;)
there was some sort of bug, in the second world lines wasn't disappearing anymore (the white ones, in the dark world) and i couldn't move arround the whole cube anymore (drag and move), till i repositioned the ball-element again... hope you get me. :D
the gameplay concept is very fresh and unique, love that too. can't wait to see more stuff from you! :)
btw. is the console-command-list at loadingscreens real (with sounds) or just a "video"?
a great little abstract puzzler, I like the experimentation of working out what does what and the game design is really cool and slick. I think on the next update you make zooming flow more (if that makes sense he he) and mabye make the text easier to read a bit, I had to strain my eyes on it. I can't wait to see more from the game it looks like it will be alot of fun! good luck and well done
Thank you :)
This game is a fantastic concept and the visual design is awesome. I feel that the ending animation would be a little too long once you have many levels. The controls and effects seem fine to me; however, please add sound volume control eventually as it blasted very loud on startup. The sound is great though. Good job! I eagerly await more levels.
thanks for your feedback. I'll fix the sound in the next version for sure.
Ouch, the new version seem's to be a downgrade.
The text is unreadable, cursor look's horrible, zooming problem still persist's, and the control's overall are still wonky.
thanks for your feedback. I haven't gotten to the zooming problem yet.
download is down...
I was going to download yesterday, but i was low on downloads, so I decided on this morning, now it is gone. aghhhhh
its down because there is going to be a new version soon.
I like it. Music is really making me quiet and happy, graphics are ok and the game is really tricky. It took me a while to find out what I have to do. Sadly it's too short. Good work and keep it up. Hope you will make more levels :)
yea I will. Thanks for the feedback :)