The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

Post news Report RSS Welcome to Contract Battlefronts!

A mod from the creator of Jointforce! Contract Battlefronts is a new mod made for Zandronum, which is based on the hunger games gamemode, but with a few new, unique twists to make it fun and different!

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Hello everyone, this is Olzhas1one here. You may know me as the creator of Jointforce. Today, I want to bring you a new mod called CONTRACT BATTLEFRONTS! This new mod is another Zandronum multiplayer mod, this time around based around the Last Man Standing gamemode.

contract battlefronts 1


So, what is this gamemode? The players start out on a huge, open map where they have to rush to find resources to survive. Those resources are weapons, health items, ammo, inventory items and even drivable vehicles!


There are currently only 2 maps


Border

border


A large, open map with lots of different enviroments. You can even go into some of the houses.

The map is quite diverse, so I'm sure you'll like it!


Turnpoint

turnpoint


This map is a bit smaller than Border, but it's as fun, if not even more!

Also has lots of interesting areas to explore!



What's new?


Vehicles

Due to the immense sizes of the maps, vehicles are a must in this mod,

and as such, here they are! Fully drivable, and almost working


cars1


Car list:

  • Civillian car
  • Truck
  • Army Jeep
  • Tank

You can't shoot the tank's rockets yet, as I'm still thinking whether I should or should not add this feature, as it potentially could be awfully imbalanced. They mostly work, aside from some nasty bugs that I hope I will manage to sort out for the demo release.

Weapons

weapon


So far, the loadout isn't too rich, consisting only of:

  • Handgun
  • Auto-pistol
  • Shotgun
  • Assault shotgun
  • SMG
  • Rocket Launcher
  • Assault Rifle (currently awaiting improvement, uses the same pickup sprite as the SMG)

Weapons are listed in the same order as they are on the image. For the demo release, I plan to add 2 new handguns, redo the AR (and add 2 new ones) and maybe add a Grenade Launcher, but it's not for sure


Gameplay Changes


There are a few gameplay changes too. Instead of normal placement of items, every item on the map is random. The spots are the same - Items will always spawn in the spot you found them, though the item itself will be different. Same goes for weapons and vehicles. However, vehicles are not guaranteed to spawn on their places - You might get a different car next time, or even no car at all! I'm currently thinking whether to do the same for weapons and items.

ammo

Some new item spawns on the map. The weird blue lines thing is the armor,

The purple one is the health


cars2

Cars spawning on Turnpoint



Plans

I'm thinking of adding inventory items (as in, instead of picking up a health kit and using it immediately, it will be like in DN3D, where you could use them at any point once you picked them up) and options to throw grenades, because it could come in handy.


That's it for the introduction post. If you wish to help, or follow the development more closely, join our Discord server! Link

That's it for today, I hope you enjoyed this little post, and it interested you in the mod. Looking forward to seeing you in the demo!

Large Hard, 2019

Comments
Angel-Neko_X
Angel-Neko_X

For crying out loud! NO!! Not the bloody battle royale!!

And for the weapons sprites, I hope they are just prototypes, if yes, you should find beautiful ones in the zdoom forum!

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