The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!

Description

Last updated: 2023. Final release of this mod, fixed for multiplayer. Improved several Decorates, added brightmaps, and improved Bot's behaviour. Compatible with GZDoom and Zandronum sourceports. Ripped again at 16:9 ratio.

Preview
Half-Life 2 Weapons RIP 3.25b (Final)
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MrJVane
MrJVane - - 1 comments

-Jojo- loves this

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DarthKev
DarthKev - - 53 comments

cool

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supersofawesome4
supersofawesome4 - - 17 comments

Has by any chance would you ever add the flashlight function?

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AlphaEnt Author
AlphaEnt - - 396 comments

Chances of doing that are very unlikely since i consider this project to have a ceased development.

Is it possible? Sure, but i'm not in the mood of working on an outdated mod, specially after having 3 major projects in progress =P

However, i'm pretty sure there are some flashlight mod's that can be added or loaded into the mod, as long as they are compatible with the same sourceport this mod uses.

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AlphaEnt Author
AlphaEnt - - 396 comments

I'm adding the flashlight next month...
In addition to the gravity gun.

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perefalcon
perefalcon - - 196 comments

is there any way at all to avoid sprite cuts while moving?

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AlphaEnt Author
AlphaEnt - - 396 comments

No, because those sprites were ripped back then at 4:3 ratio.

You can either play the mod at a 4:3 ratio or use a very low movebob (like 0.05) to prevent major cuts.

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AlphaEnt Author
AlphaEnt - - 396 comments

The mod got an update an year ago that added new weapon sprites ripped at 16:9.
Hopefully that solved the issue for several people.

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KevinArnold13
KevinArnold13 - - 1 comments

A partir de que android empieza a funcionar o es para Pc diganme como lo instalo

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AlphaEnt Author
AlphaEnt - - 396 comments

Es para pc. No puedo asegurar funcionalidad con d-touch.

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AlphaEnt Author
AlphaEnt - - 396 comments

Ahora actualizé el mod para que sea compatible con gzdoom y zandronum. Puede ser posible que corra en D-Touch, pero no está optimizado para tal. Puede que se necesite un celular de madia-alta gama para que corra.

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sziberov
sziberov - - 1 comments

It is real to make a Source Engine like pause menu for Doom?

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AlphaEnt Author
AlphaEnt - - 396 comments

I would say probably no, but is there any video example?

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D3MONSLAY3R101
D3MONSLAY3R101 - - 10 comments

Can you add the Half Life 2 monsters?

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AlphaEnt Author
AlphaEnt - - 396 comments

Although I wish, it is very unlikely at this point.

Custom monsters is a very complex work to do.

Though i guess there will be some half-life /hl2 monsters rips out there that might work with this mod? Perhaps.

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Vertelame
Vertelame - - 435 comments

i hope <3

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ultragay
ultragay - - 11 comments

How do i play this i'm a ******* and i dunno how.

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ultragay
ultragay - - 11 comments

Removing this text since it's a better idea to just make a new comment.

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ultragay
ultragay - - 11 comments

I managed to make it work, but the sprites are too big.

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Biggus_Johnnus
Biggus_Johnnus - - 6 comments

Oh nice, I didn't expect an update.

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AlphaEnt Author
AlphaEnt - - 396 comments

Not gonna lie, me neither. But I had a experiment going last month, and this mod turned out to be eligible for such experiment.

So, i've ripped all weapons all over again, improved its decorate and improved its d-touch compatibility within 2 weeks.
Basically, a modding frenzy.

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Kippykip
Kippykip - - 48 comments

This is really cool!

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AlphaEnt Author
AlphaEnt - - 396 comments

Incoming a very minor fix: just fixing a typo on main menu someone just reported to me.

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LocustQ
LocustQ - - 488 comments

Great! THX mate

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RulesOfSurvivalOmega
RulesOfSurvivalOmega - - 177 comments

can i use custom monster?

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AlphaEnt Author
AlphaEnt - - 396 comments

Theorically, yes.

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SkepticalRowan
SkepticalRowan - - 6 comments

I don't know how to get it working in GZDoom. I can't convert the rar into a pk3 or wad file.

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ANDROIDFERRET
ANDROIDFERRET - - 1,110 comments

Hi there... Is there a chance that someone explains me how the alien sack works... I can charge it up and throw it but only for damage... Is it possible to spawn some friends with it?

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AlphaEnt Author
AlphaEnt - - 396 comments

It's only for making damage. You can't spawn anything with it.

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AlphaEnt Author
AlphaEnt - - 396 comments

Half-life 2 weapons rip update coming sometime this year, featuring the flashlight and a functional gravity gun, plus several bugfixes =P

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AlphaEnt Author
AlphaEnt - - 396 comments

So, there it is, the final official update for this mod.
Yes, i considered this mod done before, but quarantine and no internet gave me additional spare time to work on older projects, so I decided to give this mod an update.

I'm finally adding a working gravity gun and a flashlight, amongst some bugfixes.
You're now capable to pickup projectiles mid-air and throw it back to your enemies.

There are no official updates planned for this mod in the future, so don't expect anything big after this update.

That being said, this is the changelog for this year update:

Deleted several wads inside the pk3 to improve loading times and memory usage.
Fixed an issue with blood endlessly respawning while underwater, affecting framerate overtime.
Made some hanging corpses non-solid.
Added a toggleable flashlight.
Armor hud no longer appears if player don't have armor.
Recreated some of the Gravity gun mechanics.
Further improvements to gravity gun.
Added bindeable vanilla weapon slots.
Several scripts were rewritten.
Now explosive barrels can be picked up by Gravity gun.
Berserk powerup no longer switches into doom fists.
Added optional hl2 music. (can be played at random or play the track you choose.)
Decreased the speed at which auxiliar power drains.
Changed the order weapon switches when keys are pressed.

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thedoomermighyslayer
thedoomermighyslayer - - 59 comments

looks good gonna play it

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Spoonny
Spoonny - - 28 comments

How do you load this mod. I tried the quake 4 mod way but it said "Player class undefined" I'm using Gzdoom v 4.5.0

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AlphaEnt Author
AlphaEnt - - 396 comments

Hmmm, try loading the pak 0 file only. And give it a try. There's code inside that load pak 1 as long and both are in the same folder.

Worst case scenario, try with an older version of the sourceports.

But that error has no sense, as the player is already defined inside pak0.

Unless modern gzdoom broke conpatibility with old decorate.

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Guest
Guest - - 689,327 comments

Esto es 3d?

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AlphaEnt Author
AlphaEnt - - 396 comments

Nop, son sprites.

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ZH_LD
ZH_LD - - 130 comments

Can it run on freedoom?

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Guest
Guest - - 689,327 comments

Bro i checked every file been here trying to fix this for 30 minutes and i cant find the error cuz it says "cvar 'user_allowrecoil' already exists"
How to fix this?

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AlphaEnt Author
AlphaEnt - - 396 comments

Try loading the pak 0 file only. As the ganeinfo contains code inside that loads other files too, as lobg as they are in the sane folder.

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AlphaEnt Author
AlphaEnt - - 396 comments

This has beena wild ride, i doubt there will be any updates on the future, as this project has farr exceeded my original expectations.

2023 update fixes some typos with new music not loading.

So, there you go!, last official hl2 rip update!

Monsters and maps aren't part of my plans, so i doubt i will make anything like that.

That being said, i won't discourage you if you want to use this project as base for your own projects and make some monsters and maps with it.

Enjoy modding and playing mod's! Alphaent.

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