The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

Add addon Shut Up and Bleed: Zombie Edition v1.11j
Location
Games : Doom : Addons
Filename
SUAB-SE-0.4aZombieEditionv1.11j3.rar
Category
Prefabs
Licence
Proprietary
Uploader
TheUnbeholden
Credits
solarphases (zombie torrent), scalliano (zombie scientist) Angel-Neko_X (Nazi Zombies DOOM) and more
Added
Updated
Size
7.46mb (7,826,938 bytes)
Downloads
810 (1 today)
MD5 Hash
42b803347b613838083484a8deab4d60
Embed Button
Embed Widget
Description

Basically replaces the enemies that where imps, with zombies so that ZombieGuy are ZombieScientists or KnifeZombie and ZombieShotgunGuy are the Remnants that where a WolfensteinSS replacement (lowered their health to balance them). Made sure that the "Deepones", "Writhe" AKA Aracnorb, "Golem", "Mortuus", and "Roach" do not spawn. The zombies occasionally drop ammo or shards, reduced chance for Remnant to drop a Beretta, gave KnifeZombie small chance for Revolver or Beretta drop, ZombieScientists drop vials sometimes. I also made some other changes like removed Abbadon since his hellish theme feels out of place and used Sonnelion instead as the Baron replacement, Lich now spawns in place of Hellknights & LichKing is a rare Baron spawn. Reduced the health for the 2 Caco replacements & the ObsidianSatyr. Plans? I would like to get the Malbouge (mancubus spawn) replaced with a stitched up walking meat factory, and to get the Helliate (chaingunguy replacement) replaced with a Banshee.

Preview
Shut Up and Bleed: Zombie Edition v1.11j
Comments
NailGrind
NailGrind

Keep getting this;

Execution could not continue.

Script error, "SUAB-SE-0.4aZombieEdition.wad:DEC_ZOMB" line 749:
Sprite names must be exactly 4 characters

Reply Good karma Bad karma+1 vote
TheUnbeholden Author
TheUnbeholden

Ah sorry about that. I've updated it.

Reply Good karma+1 vote
NailGrind
NailGrind

Thanks! Works perfectly. Great mod btw!

Reply Good karma Bad karma+1 vote
TheUnbeholden Author
TheUnbeholden

Let me know if your getting too much ammo with those Remnants because I'm thinking of reducing the chance of getting a Beretta and maybe giving the KnifeZombie a small chance to drop a sidearm.

Reply Good karma+1 vote
NailGrind
NailGrind

Thanks! Works perfectly. Great mod btw!

Reply Good karma Bad karma+1 vote
TheUnbeholden Author
TheUnbeholden

I changed Lividus AKA Wicked back to a PainElemental spawn, and instead made the Hellknight get replaced by the Lich. And made LichKing a rare Baron replacement among other tweaks.

Reply Good karma+1 vote
TheUnbeholden Author
TheUnbeholden

Just realized the Lich isn't resurrecting KnifeZombie or Remnants. Added what was missing. Made LichKing occasionally bring zombies from the netherworld world.

Reply Good karma+1 vote
NailGrind
NailGrind

Still been playing this, I say again, this is great work! It really does feel survival horror, just trying to find the perfect wads to play it with now!

Reply Good karma Bad karma+1 vote
TheUnbeholden Author
TheUnbeholden

Thanks :) I'll be updating it again now with fire deaths and leaving ashes for all enemies but enemies will now avoid the fire. But for some reason I can't stop the fire sound from cutting out during the Hierophant fire death.

Reply Good karma+1 vote
TheUnbeholden Author
TheUnbeholden

Fixed the fire sound issue on larger enemies. Added ShootableCorpses mutator and made larger enemies have larger firedeaths.

Reply Good karma+1 vote
reeboker
reeboker

Well, was looking forward to try this one, but when I try to load it i get some errors.

[code]
Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:GOLEM" line 1:
Parent type 'Golem' not found in Golem2
Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:REMNANT" line 189:
SC_GetNumber: Bad numeric constant "random".

[/code]

Reply Good karma Bad karma+1 vote
TheUnbeholden Author
TheUnbeholden

Load SUAB 0.4a first.

Reply Good karma+1 vote
TheUnbeholden Author
TheUnbeholden

As for this:

"Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:REMNANT" line 189:
SC_GetNumber: Bad numeric constant "random"."

Never gotten that error before.

Reply Good karma+1 vote
redfain
redfain

omg, what have we heeeere?

whaaaat is thiiiiis?

I think I've found something here.

Hope it works for Brutal Doom *crosses fingers*

Reply Good karma Bad karma-1 votes
TheUnbeholden Author
TheUnbeholden

This is a gameplay mod so I highly doubt it. Even in the best case scenario gameplay changing wads would need special patch for compatibility. Worst case it probably won't ever work.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

skullkan6
skullkan6

This mod feels like it was specifically designed to hurt me.

If I ever start loving this mod wholly, I want someone to shoot me in the face irl because it will be Stockholm syndrome

Reply Good karma Bad karma+1 vote
BladeDragon9
BladeDragon9

Cool mod and I love it ;)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Doom
Platforms
Windows, Mac, Linux, DOS, X360, XBOX, PS1, SNES, GBA
Developer & Publisher
id Software
Engine
Doom Engine
Contact
Send Message
Homepage
Idsoftware.com
Release date
Game watch
Follow
Addon
Browse
Addons
New
Add addon
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Related Games
Doom
Doom First Person Shooter
Doom II
Doom II First Person Shooter
Related Engines
Doom Engine
Doom Engine GPL
Related Groups
Activision
Activision Developer & Publisher
id Software
id Software Developer & Publisher