The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!

Description

Basically replaces the enemies that where imps, with zombies so that ZombieGuy are ZombieScientists or KnifeZombie and ZombieShotgunGuy are the Remnants that where a WolfensteinSS replacement (lowered their health to balance them). Made sure that the "Deepones", "Writhe" AKA Aracnorb, "Golem", "Mortuus", and "Roach" do not spawn. The zombies occasionally drop ammo or shards, reduced chance for Remnant to drop a Beretta, gave KnifeZombie small chance for Revolver or Beretta drop, ZombieScientists drop vials sometimes. I also made some other changes like removed Abbadon since his hellish theme feels out of place and used Sonnelion instead as the Baron replacement, Lich now spawns in place of Hellknights & LichKing is a rare Baron spawn. Reduced the health for the 2 Caco replacements & the ObsidianSatyr. Plans? I would like to get the Malbouge (mancubus spawn) replaced with a stitched up walking meat factory, and to get the Helliate (chaingunguy replacement) replaced with a Banshee.

Preview
Shut Up and Bleed: Zombie Edition v1.11j
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NailGrind
NailGrind

Keep getting this;

Execution could not continue.

Script error, "SUAB-SE-0.4aZombieEdition.wad:DEC_ZOMB" line 749:
Sprite names must be exactly 4 characters

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TheUnbeholden Author
TheUnbeholden

Ah sorry about that. I've updated it.

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NailGrind
NailGrind

Thanks! Works perfectly. Great mod btw!

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TheUnbeholden Author
TheUnbeholden

Let me know if your getting too much ammo with those Remnants because I'm thinking of reducing the chance of getting a Beretta and maybe giving the KnifeZombie a small chance to drop a sidearm.

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NailGrind
NailGrind

Thanks! Works perfectly. Great mod btw!

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TheUnbeholden Author
TheUnbeholden

I changed Lividus AKA Wicked back to a PainElemental spawn, and instead made the Hellknight get replaced by the Lich. And made LichKing a rare Baron replacement among other tweaks.

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TheUnbeholden Author
TheUnbeholden

Just realized the Lich isn't resurrecting KnifeZombie or Remnants. Added what was missing. Made LichKing occasionally bring zombies from the netherworld world.

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NailGrind
NailGrind

Still been playing this, I say again, this is great work! It really does feel survival horror, just trying to find the perfect wads to play it with now!

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TheUnbeholden Author
TheUnbeholden

Thanks :) I'll be updating it again now with fire deaths and leaving ashes for all enemies but enemies will now avoid the fire. But for some reason I can't stop the fire sound from cutting out during the Hierophant fire death.

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TheUnbeholden Author
TheUnbeholden

Fixed the fire sound issue on larger enemies. Added ShootableCorpses mutator and made larger enemies have larger firedeaths.

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reeboker
reeboker

Well, was looking forward to try this one, but when I try to load it i get some errors.

[code]
Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:GOLEM" line 1:
Parent type 'Golem' not found in Golem2
Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:REMNANT" line 189:
SC_GetNumber: Bad numeric constant "random".

[/code]

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TheUnbeholden Author
TheUnbeholden

Load SUAB 0.4a first.

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TheUnbeholden Author
TheUnbeholden

As for this:

"Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:REMNANT" line 189:
SC_GetNumber: Bad numeric constant "random"."

Never gotten that error before.

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redfain
redfain

omg, what have we heeeere?

whaaaat is thiiiiis?

I think I've found something here.

Hope it works for Brutal Doom *crosses fingers*

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TheUnbeholden Author
TheUnbeholden

This is a gameplay mod so I highly doubt it. Even in the best case scenario gameplay changing wads would need special patch for compatibility. Worst case it probably won't ever work.

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skullkan6
skullkan6

This mod feels like it was specifically designed to hurt me.

If I ever start loving this mod wholly, I want someone to shoot me in the face irl because it will be Stockholm syndrome

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BladeDragon9
BladeDragon9

Cool mod and I love it ;)

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Faxer
Faxer

Execution could not continue.

Script error, "SUAB-SE-0.4aZombieEdition.wad:DEC_ZOMB" line 219:
Script error, "SUAB-SE-0.4aZombieEdition.wad:DEC_ZOMB" line 219:
Tried to define class 'Zombie' more than twice in the same file.

GZDoom g4.6.0, no any mods or plugins used. How do I can fix it?

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