The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
This compilation contains several mods and graphic addons that turn Doom 1, 2 into 3D low-poly end of 1990s style game like Quake/Unreal. The compilation is based on modified DS Models, Ketchup and Universal Gibs mods. It only works with GZDoom source port.
How to use the mod:
1) Copy .wad files from your Doom directory into the new folder.
2) Extract the archive of the mod into the new folder.
3) Launch game with the following .bat files:
Doom (The Ultimate Doom).bat
Doom II Hell on Earth.bat
Doom II The Plutonia Experiment.bat
Doom II TNT Evilution.bat
If you don't have a purchased copy of Doom/Doom 2/Final Doom you can play with Freedoom Project levels (it is included in zip):
List of mods:
-GZDoom version v3.4.0 32-bit - 3D-accelerated Doom source port.
-ReShade version '0.19.2.904' with Fake HDR and Ambient Light filters. Disabled by default, to enable press Scroll Lock button in-game. *requires a good graphics card.
-Custom config for GZDoom with high Bloom, Ambient Occlusion, Dynamic Lights etc.
-Hires textures and skyboxes
-3D models of weapons, enemies, decorations, items etc.
-Hi-res logos and menu parts
-Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom
-Wider lighting. All torches and other lighting sources are now brighter
-Music from Playstation Doom
-Custom sounds for the weapons, and monsters sounds from Doom 3.
-New water and liquids with reflections
-Torch (press F to turn on)
-Less slippery Quake-like movement
-Dismemberment of corpses. Once you shoot into corpse, it will split into 3D gibs and guts.
-More blood. When you shoot the enemy, the blood is smeared on the walls and flows from the ceiling
-Different gunplay mechanics with fast switching.
-PBR materials (not complete)
Texture pack: Moddb.com
Used a few textures and skyboxes from here: Moddb.com
Universal Gibs (modified version with 3D models): Forum.zdoom.org
Ketchup (modified version): Moddb.com
3D models: Doomworld.com
Liquid textures: Moddb.com
Graphic effects (explosions, sparks, smokes etc.) from Brutal Doom: Moddb.com
DS Models: Slackbuilds.org
ver 2.643: Changed animation for explosive barrels. It's taken from Brutal Doom.
ver 2.64: Added fake shadows to the mobs, added PBR materials for the blood and few more monsters. Some textures were changed. Added double jump. Fixed spheres.
ver 2.62: Changed fire of the weapons. Added some PBR materials to the weapons and a few monsters.
ver 2.61: Added GZDoom v3.4.0. It fixes transparency on fire of the weapons.
ver 2.6: Added effects such as smokes, explosions, sparks, puffs, blood from Brutal Doom. Added DoomVisor HUD.
ver 2.5: Replaced chaingun with minigun + some other changes to weapons.
ver 2.4: Removed all bat to exe converted launchers as some antiviruses were falsely crying over them, so now launch the game with bat files. Fixed 3D models for player, so if you spawn bots they're in 3D models.
ver 2.3: New sounds, new weapon mechanics, Reshade, texture fixes, PBR materials, fixed movement/weapon bobbing, added camera shaking when blasting rockets.
ver 2.1: Fixed animated textures. Changed the colour of waterfall textures, so it is the same as the water textures now. Packed in zip instead of rar.