Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Post news Report RSS Version 8.0 is in the works.

ZX's next version, v8.0, is in development right now.

Posted by on

Heya folks, Xterra here.

ZX's next update, v8.0, is in the works; as of right now it's pretty damned similar to 7.3, but there'll be more changes coming.


The first and biggest change to expect is that the camera-tilting system has been updated to the newer "Tilt++" system, from the older QTilt (both by Doom community member Nash Muhandes). This system can be toggled, and is very configurable. I've done a bit of *bleep*ery to ensure compatibility with GZDoom engines going all the way back to v3.6.

Secondly, if myself and a couple buddies can work out the scripting and implementation of the ruleset, I want to put in a gameplay mutator based on a "just for shiggles" game condition my college buddies and I played with involving a weapon randomizer.

Thus far, the only other changes I've made are a couple of sprite swaps. Outside of bugfixes, scripting, and new addons, I doubt there'll be all that much new stuff added to ZX from here on out. The mod's kinda already reached "content critical mass", so to speak-- given that it's over five years old and still being updated and maintained, that comes with the territory.


As for a release date? Well...if ModDB had a "When It's Done™" option, that's what I'd pick. Despite the version number (that's because the mod has its first use of ZScript, the new engine scripting language for GZDoom), it's not gonna be a massive update. I'll have it out when it's ready for prime time, though.


Lastly, I'd like to give a shout-out to those who've downloaded the mod already. I'm glad to know and be satisfied that people are playing my mod-- and I hope y'all are enjoying it.

Don't hesitate to drop me a line here or on Twitter if you've got feedback for me. I welcome it.

-Xterra

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom II
Platforms
Windows, Mac, Linux, DOS, XBOX, PS1, GBA
Developer
id Software
Publisher
Activision
Engine
Doom Engine
Contact
Send Message
Homepage
Idsoftware.com
Release date
Game watch
Follow
News
Tags
news, update, WIP, zx
Browse
News
New
Post news
Report
Report
Views
65 (1 today)
Share
Related Mods
Related Games
Doom
Doom First Person Shooter
Doom II
Doom II First Person Shooter
Related Engines
ZDoom
ZDoom Public Domain
Related Groups
Activision
Activision Developer & Publisher