Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
Quench your thirst of hype with this Quake champions (Unlisted footage) rip. Featuring rips from youtube videos. Intended for computer. GZDoom/Zandronum compatible. Optional high res sprites included. Chances to update this mod are very unlikely now.
Hype! Primera descarga
There will be an update tomorrow.
Forgot to add the readme, faq and additional credits due to my excitement XD
Plus, some minor bug fixes.
Yeah! Thank You again!
New update!
Needs more blood and guts, nailgun doesn't feel good
I wish you would add reload next update that would be awesome
hehe =P
Quake champions doesn't have reload, it's an arena fps.
Oh i see but hey i really like your quake 4 weapon rip but i have no idea how to run the weapons only mod .i know its kinda super outdated but they look very impressive and with reload too! ( I really love reloading ) so um . Any advice on how can i make it run ? I only need the weapon .
In all honesty, no idea.
It's such an old mod that making it work with only weapons would possibly require to program the mod all over again to fix dozens of bugs and glitches.
Incoming update: Pretty much the same, but with redesigned, improved sounds (Since quake champions added lockbox map, which has no ambience effects, perfect to rip some sounds =P)
incoming update in few days...
If you downloaded the version i've uploaded 30 minutes ago, then download again. There was some last minutes errors that were fixed on the reupload.
I know i've uploaded 4 hours ago, several updates, but guess what? Another bug fix.
This time, a sound with wrong name.
Update 2
* Ripped most sounds all over again. (Since lockbox level has no ambience, perfect for sound rips)
* Added distant sounds. (ripped by Alphaent with help from Fuglaa)
* Increased volume of some sounds.
* Added custom sounds for certain items.
* Added several hit sounds
* Added railgun wall hit sounds
* Now, separated the debug script into another file which can be activated optionally by putting the file into customfiles.
* Added more armor pickup sounds
* balanced health/armor limits to 150/125
I know i've uploaded 4 hours ago several updates, but guess what? Another bug fix.
This time, a sound with wrong name.
in version 5 you are still able to pick up health or armor bonuses after you get to limit....so that fix didn't work..was it removed for later version?
NOTE: I think only the health bonus that doesn't work. I tested armor and seems fine but better to double check.
Indeed. i've fixed that for version 6
I really want to play this mod while I wait for Quake Champions to download (100 KB/s life), but the .bat files in the download don't work, even after I put in GZDoom and a Doom .wad. Is there something I'm missing.
Edit: I also should have said, I have it in it's root directory with the .bat files and folders that lead to the .pk3's.
I suck at writing. By "it", I meant the Doom wad and the GZdoom into the folder I put the mod into.
The gzdoom should be extracted inside gzdoom_sourceport folder, using the "extract here" option
hires weapons not worked(((
Minor update: Deleted alternate zoomfire, increased rockets damage radius, added noautoaim for multiplayer purposes, and some lowres sprites replaced with billinear filtered ones.
Just a quick mention that the pc version of quake champions uf rip will be archived. Until i can find a way to rip weapons on clean conditions, there will be no more updates related to this mod.
qcde is still a better alternative than this one though. My focus was more vanilla-oriented and the original intention was to quench my thirst of hype, which it did.
Also, since i'm working on quake 4 vol. 5 rip, my current idea is to work on its multiplayer part.
Who would have said that quake champions now will make health stack even for all champions? XD
This comment is currently awaiting admin approval, join now to view.