This mod contains lots of weapons, sprites ripped at high res (optional), custom hud, compatibility with bot's on Zandronum and some more stuff.
It is compatible with GZDoom, Skulltag and Zandronum. It can be played singleplayer, cooperative, deathmatch and some more gamemodes.
2022 update:
So, as most of you may be aware at this moment, Left 4 Dead 2 got a community update last year and Back 4 Blood, a spiritual sucessor of l4d2 was announced this year, made by the studio who developed l4d2 back then.
It was a matter of time for me to announce a new Left 4 Doom update =P
Not really, the mod was under hiatus for very long time (almost 5 years actually)
But after last year quarantine and no internet, I was in the mood of updating several old projects of mine, one of them being this Left 4 Doom mod.
It was pure coincidence that L4D2 update and Back4Blood announcement were made while I was secretly working on the update =P
So, this update is mostly a mainteinance update with several bugfixes, sprites improvements and the long awaited compatibility with L4Doom monsters pack, from ZDoom forums.
Actually, not truly compatible with the original monsters pack as is, but a fork of the monsters were made for this mod. Included on main download.
So you can play with them on LZDoom or modern version of GZDoom (>3.8.2)
Speaking of LZDoom, the mod is now compatible with that sourceport. And the mod is no longer compatible with Skulltag, as i've decided to use several features from zandronum/classic gzdoom to improve weapons behaviour.
This update was made out of boredom and I have no intentions to update the mod again in the future.
I don't have a changelog of all thing tweaked since last update, but at least I can take note of things done in the past months.
All lowres/highres weapons sprites were tweaked.
Reduced sprite shakiness on all weapons.
Blood no longer spawns underwater.
Low res sprites now merged into staticbase.
Weapon melee now throws enemies away akin to l4d2.
Mod is no longer compatible with Skulltag.
Rewrote some weapon actions, like reload and zoom. Now uses native wrf functions instead of jumpifinventory.
The mod now features custom bob. Sprites are no longer static while moving.
Blocked bob on certain sprites that shows the cropped sprites while bobbing.
Added bob to melee action.
Increased lowres size on some sprites that shows the cropped sprites while bobbing everytime.
Fixed few issues on HUD
Added mod options menu.
Added toggeable crosshair recoil.
Added an optional reduced recoil mode that takes away recoil on stock actions.
Added optional L4D2 monsters, taken from Zdoom forums.
Added alternate death states on vanilla monsters, based on which weapon player uses, akin to "the unmentionable mod".
Added an improved batch file to load the mod.
Deleted the autorun launcher. Although cool, I no longer have the editor to change autorun parameters. Since batch files were renamed and autorun no longer worked.
what a combo, good job
this is awesome mod but I can't find the high resolution weapons addon anywhere anymore...was it removed?
i'm loving this as someone who played over 95 hours of left 4 dead 2 on steam i just have a couple things to complain about.
1. The adrenaline shot doesn't do anything.
2. Only way to get more ammo for the m60 is to drop it and pick it up again.
3. Not really a complaint are you planning on adding the counter strike weapons from the German version?
Other than these been nice job.
Thanks for the feedback, i'll answer some of these questi
1 - There is an issue on gzdoom that makes the adrenaline shot don't work properly. I've currently not found a way to fix it, so this particular item will work best on zandronum. (On zandronum, it increases your max hp by 10, so the more you inject, the more max health you will have. At least until you reach a max amount. Can't remember the number as of now.)
2 - Technically speaking, that's a bug that haven't found a way to solve. You shouldn't be supposed to get any ammo from that weapon at all until you pick up again that weapon somewhere else. Since the M60 is a special type of weapon, just like the chainsaw, it is meant to have some limited use. Only solution I can think of so far would be to make the drop don't spawn the used weapon so it couldn't be picked up continuously.
3 - There are no plans for adding the german version of the weapons.
I'm pretty much done with this mod. I have some minor updates on mind sometime on the future, but there won't be new weapons, maybe some sprite fixes and code improvements. I'm currently too busy with some other mod's (blorc, titan, q4 rip vol 5, csdmo)
I hope this answered some of your questi
you did a great work notheless.
Hi there ...any idea why your mod doesn't work with the left 4 dead enemies ?
The mod got updated today.
The mod is still not compatible with the original monsters, but a fork was made for this mod so it won't break the mod while loading these monsters.
Most likely to work on lzdoom and latest versions of gzdoom.
AAAAWESOME thanks a lot (im androidferret)
Left 4 dead doom mod for gzdoom and I love it :)
It also works on zandronum and lzdoom.
que bien que uno de los nuestros alla echo un buen mod para doom
(buried)
**** YOU THIS IS DISGUSTING CAUSE YOU HAVE TO USE THE OLD ****** VERSION OF GZDOOM AND YOU HAVE TO SETUP THE OPTIONS THE MOD DONĀ“T WORK WITH THE LEFT 4 DEAD DOOM MOD THAT HAS THE MONSTERS PLEASE UPDATE THIS CRAP AND ADD THE DRAG AND DROP METHOD OH YHEA YOURE NOT WORKING IN THIS MOD AGAIN THX FOR NOTHING
Cierra la boca pedazo de m1erd4
Wow just chill out luis
Haha, little does he know I was working on a update by the time he wrote that "feedback" if you can call that a feedback.
Deleted skulltag compatibility in exchange of lzdoom compatibility, fixed some sprites, improved code and the mod is now compatible with left 4 doom monsters via a custom fork made for the mod (lzdoom only)
Aand the mod just got updated.
yo brotha sorry for writing that comment i think at the time was upset because it didnt work with the L4D2 monsters mod and it only worked on a older version of gzdoom
i love those mod and creator thxxxx for close to 70 hours of fun
Thanks, and just letting you know the mod got updated today :P
gg mate!
The mod just got updated. This is the current changelog.
All lowres/highres weapons sprites were tweaked.
Reduced sprite shakiness on all weapons.
Blood no longer spawns underwater.
Low res sprites now merged into staticbase.
Weapon melee now throws enemies away akin to l4d2.
Mod is no longer compatible with Skulltag.
Rewrote some weapon actions, like reload and zoom. Now uses native wrf functions instead of jumpifinventory.
The mod now features custom bob. Sprites are no longer static while moving.
Blocked bob on certain sprites that shows the cropped sprites while bobbing.
Added bob to melee action.
Increased lowres size on some sprites that shows the cropped sprites while bobbing everytime.
Fixed few issues on HUD
Added mod options menu.
Added toggeable crosshair recoil.
Added an optional reduced recoil mode that takes away recoil on stock actions.
Added optional L4D2 monsters, taken from Zdoom forums.
Added alternate death states on vanilla monsters, based on which weapon player uses, akin to "the unmentionable mod".
Added an improved batch file to load the mod.
Deleted the autorun launcher. Although cool, I no longer have the editor to change autorun parameters. Since batch files were renamed and autorun no longer worked.
Que grande eres!!!
Great! Any maps/mappacks with L4D campaign vibe?
Moddb.com
This is just nice and detailed enough megawad with realistic layout.
how do you activate the L4D2 monsters? all i get is an error saying the headstays CVAR is already there. I also loaded the fork btw
It seems that i can't find the wad files for gzdooom or any of the applications for some reasons ?
I really wish someone would add these to the mod:
New L4D2 weapons (SG556,AWP,Pitchfork, Shovel, Knife etc)
Smoker finally does something
Thanks for work with L4D zombies! It also can be combined with AI Director to proper experience as well. Now i love this mod even more!
What's the load order?
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ive deleted and redownloaded this mod and followed the videos for GZDoom twice and it still doesn't work, it's either i'm stupid or this doesnt work
All you need to load is the L4D2_STATICBASE.PK3 and The L4D2_DOOM.PK3
They are in the base folder in the rar
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I'm sorry, but if possible, can you make an L4D mod that is only available for free Doom or for free Doom? I'm asking because I don't have money to buy Doom 1 and Doom 2. I'm sorry if it's a nuisance.
There's a bug were even if the desert eagle is full, it will still play the reload animations if you press reload.
And also, will you update this again and add the actual hands of all the characters and not just ellis's hands for all of them?
Hopefully this makes sense
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