Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

Dynamic Audio ambience to liven vanilla levels (not music) >Full desc>

Preview
Universal Ambience 1.7 - (Dynamic map sounds)
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McTed Author
McTed - - 13 comments

1.3 Update: Sound volumes tweaked, can customise flat volumes etc via menu

1.6 Update: Sound volumes tweaked, Decorations have been fixed and rewritten. Flats and decorations have been optimised - with huge help from Agent Ash!
- The first decoration compatibility has been made! (is for D64ifier) - Moddb.com

1.7 Small update: Decoration volume settings, radiation sounds improved (with choices available via editing "sndinfo" with an archive manager), new in progress compatability patch for Consolation prize D64 - Forum.zdoom.org

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ANDROIDFERRET
ANDROIDFERRET - - 1,107 comments

Awesome. Gonna test it directly.
Is it compatible with music mods ? Or is it overwriting them

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McTed Author
McTed - - 13 comments

Cool. Its all completely separate from music eg Lava and torches make noise

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Skrell
Skrell - - 176 comments

Does the Random ambience take into account your surroundings at all or it literally just plays random sounds? Would a MOD like this work at all with a mappack such as BTSX where most textures are custom?

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McTed Author
McTed - - 13 comments

1. Its just random, but I've tried to keep it appropriate whatever scenery there is eg spirits, distant gunshots and monster groans etc

2. Each texture would have to be manually edited in sadly, but yes it would be possible.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

Neat little thing to come across, hearing the columns with hearts beat, liquids making sloshy sounds, and dead hanging corpses making... Scary demonic suffering sounds I suppose.

Maybe some stuff as a suggestion to put on your list some time. Computers making beep boop sounds among machinery noises, twitching zombies on sticks make their own sorts of groaning sounds, some lights textures doing a sort of an audible buzz as some do, the glowing lava rocks could use some sounds... And perhaps the fleshier and messy tentacle looking textures making some squishing noises too.

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McTed Author
McTed - - 13 comments

Aye I'd like walls to make sounds, but the author I need permission from is inactive, twitching zombie stick groans is a good idea, if I come across a good sound I'll add it.

I think flesh and hot rocks have sounds, is hard to test though, flats have to be large enough to play sounds. Saying map names helps with testing.

Cheers.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

Yeah yeah, map 15 with the wooden tall building surrounded by the damaging floor is what I am referring to there.

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Skrell
Skrell - - 176 comments

Is there a changelog anywhere?

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McTed Author
McTed - - 13 comments

Top comment

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SupremeOasis
SupremeOasis - - 31 comments

Amazing ! It brings a tottaly new atmosphere to the levels. A real pleasure to rediscover the game, mainly without music.

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shroomiePerson
shroomiePerson - - 14 comments

what's cosmoambience?

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