Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
Medium-large arena-like map with all existing power-ups, items, ammo and weapons to see & try. Compatibility with all gameplay, randomizers and monster mods. A dedicated arena sector, the Arena of Sin, where 4 Icons of Sin will spawn random demons endlessly. Another sector, the Spawning Halls, where you can spawn specific demons activating each hall's lion heads. Functional and nice looking geometry (everything you see and explore is there for a reason, no useless buildings). Subtle lightning and colors that will help the player to orientate himself.
Have you ever downloaded a mod, and wanted to see all those mad modders implemented features and mechanics to their full extent ?
Well, I sure did.
That's how Codex Crucible is born.
It features the Main Hall (the starting area), that connects to the Codex Cloister (where you can find multiple groups of all the items, weapons, ammo, power-us.
Inside the Codex Cloister, to the south-west side, there is a portal, that portal leads you to another area; the Arena of Sin where all the demons of Hell will be spawned randomly (and for all eternity) inside the area, you can test how long can you survive, or how much the hellish spawn can endure your modded arsenals slaughter.
Back to the Codex Cloister, to the south-eastern side, there is another portal that will take you to the Spawning Halls, this area features multiple halls, each of those halls will spawn a specific demon when you interact with the hall-respective lion heads.
Version 1.0 (04 November 2019) [First Release]
Version 1.1 (06 November 2019) changelog:
Version 1.2 (26 November 2019) changelog:
I don't think I will update this map again (unless bugs) because I don't have really nothing in mind to add, but never say never.