Doom 64 is a game in the Doom Franchise released exclusively for the N64. However, due to the hard efforts of a team of developers, a port has been made for the PC in the form of Doom 64 EX.

Description

This is the D64ifier Monsters Module! This will give all the monsters their D64 appearance (except that the zombies now actually look different from each other), add nightmare imps (1 out of 15 chance they will appear instead of a regular imp), edit behavior to match appearance (arachnotrons now fire two shots at a time), and make lost souls easier to kill (cuts their health in half to make up for pain elementals now spawning two at a time).

Preview
D64ifier MONSTERS v1.0
Post comment Comments
fonbok
fonbok

Ultimate Doom
The module is not loading.
Mega.nz

Reply Good karma Bad karma+1 vote
Cryonaut Author
Cryonaut

Well that's embarassing. One single typo was all it was. Just an "E" that was supposed to be an "H". It is fixed now though. Thank you for bringing it to my attention.

Reply Good karma+1 vote
fonbok
fonbok

Thanks, it works.

Reply Good karma Bad karma+1 vote
Reactorcore
Reactorcore

Could this monster pack made me independent from the CORE module?

I'd love to play against these monsters with others gameplay mods without having conflicts due to HUD, GUI, etc replacements that CORE brings.

Reply Good karma Bad karma+1 vote
Cryonaut Author
Cryonaut

I believe you want this then: Moddb.com

Reply Good karma+2 votes
Reactorcore
Reactorcore

Thank you, this is excellent.

Reply Good karma Bad karma+1 vote
sadamenn
sadamenn

enemies are too large i hae had thiscomplaints about 64 for ages.. can someone make them normal size and release it?

Reply Good karma Bad karma+1 vote
Cryonaut Author
Cryonaut

Doom 64 sprites are larger than original Doom sprites by about 25-30 percent which allows them to be more detailed, but any modder using them should also be compensating for that resolution difference either by scaling or "HiRes" folder utilization. For this module every enemy sprite has been downscaled to the original Doom vanilla size, and then their larger counterparts are in the "HiRes" folder so GZDoom will use the higher-resolution sprites, but at the correct smaller size.

But what does all of that actually MEAN to your situation??
Well I'm afraid it means that if you are using the D64ifier Monster Module and the enemies are way too large, then there are only three possibilities: 1) You are using some other mod along with this one that isn't compatible, so it is causing a conflict when scale of the enemies comes into play. 2) You aren't using a new enough version of GZDoom. 3) You've done something to mess up the mod, such as trying to edit it without understanding what you're doing or unpack/recompress it.

Reply Good karma+1 vote
sadamenn
sadamenn

what mods are compatible

Reply Good karma Bad karma+1 vote
Cryonaut Author
Cryonaut

Basically any mod that makes absolutely no changes to monsters - and that goes for their sprites as well as their various properties like speed, size, etc... So compatible mods would be map-only mods (like Hell Revealed, Alien Vendetta, or Valiant Vaccinated Edition), weapon-only mods (like Weapons of Saturn, Russian Overkill, or the D64ifier Weapons add-on module), and "universal" game enhancement mods / environmental mods (like Nash's Gore Mod, Splash, or Footsteps). Off the top of my head, a few good examples of incompatible mods would be Brutal Doom, Project Brutality, Smooth Doom, Complex Doom, Project Malice, Shades of Hell, and any mod that has "Monster Mod" in the title. Keep in mind though everything I've just said only applies to this add-on; The D64ifier MONSTERS add-on module - not the D64ifier CORE.

Reply Good karma+1 vote
sadamenn
sadamenn

i used gzdoom and they are still too big even in vanilla .. do you have Discord?

Reply Good karma Bad karma+1 vote
Cryonaut Author
Cryonaut

Are you saying the monsters are too big even when you aren't using this mod or any other mod? That sounds like you just think monsters are too big in general in Doom. Is it possible you're just too short? The player camera in Doom sits in the player character's chest instead of where his head would be for some reason, which makes you feel shorter than you should unless you use a mod that raises the camera height.

But also no; I do not use Discord.

Reply Good karma+1 vote
Guest
Guest

How come the enemy fire projectile sounds are from Doom 1 & 2? I saw someone playing this on YouTube and they had the correct D64 sound so I'm confused.

Reply Good karma Bad karma0 votes
Cryonaut Author
Cryonaut

Sounds should all be the D64 versions. Are you possibly using any other mods that might be overwriting sounds? Sound Caulking, Sound Bulb, Perk's HQ Sounds, or anything else like those? If you are, then they are probably overwriting the D64 sounds so you would want to disable those when using the D64ifier.

Reply Good karma+1 vote
TheArmyGuy
TheArmyGuy

Are you going to update this with Drpyspy's Archvile and craneos WolfensteinSS sprites?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

D64ifier MONSTERS v1.0 has not been tagged yet.