Don't Kill Her is designed in a very particular way. The further you go, the deeper you'll dive into something you wouldn't have expected. "No choice is given, but the rest belongs to us."
The times are grave but I bear exciting news. As announced a couple of days ago, I have decided to go against her will for the very first time.
she won't be please, demo is out!
This last month has been very busy. Indeed, I decided to deal with several parts of the game that required necessary adjustments.
it's called refactoring, right?
In my last update, I promised I would offer an example of the kind of reflections that could be prompted by clues and other narrative elements of the...
behind the scenes: narrative mechanics
Let’s take a peek behind the scenes of the game’s creative process and its challenges together: I intend to deploy my explanations gradually, through...
behind the scenes: script and characters
Here comes a short video on how I create the hand drawn visuals of the game.
a quick look behind the scene!
Latest news: showcasing the game, level design, characters and more.
level design galore
Meet some new characters I've designed for the game and learn more about how I want them to be part of it.
#12 bunch of gifs and narrative work
Artwork, narrative design, and showcasing of the game.
#11 back to business
We got less than 24 hours to make it happen. Every help is welcome, together, we can do this!
the final countdown - indiegogo last hours!
Many of you have already laid your hands on the demo released a few days ago. Emails, tweets and comments: your feedback has been amazing. I am thrilled...
the end is near
Half of the allocated Indiegogo campaign time has already flown by. Time to talk about press coverage, new perks and the upcoming release of a demo!
press coverage, new indiegogo perks and demo announcement
How time flies! The euphoria of the beginning is gradually disappearing as are the impressive donations. Despite this, we have still managed to raise...
bonus ep and showcasing at festival
Those last days have been crazy, let's summarize with a bunch of numbers, informations and weird collection of pictures that have been sent in social...
48 hours on indiegogo, awesome start!
I’ve been keeping a low profile these past two months but with good reason. Indeed my friends, it’s a tremendous privilege for me to announce that...
indiegogo, greenlight and trailer are coming!
Let's taste some awesome music from the upcoming trailer!
january - sneak peek of the soundtrack
Last month, I promised more frequent news. Here it goes. But please, keep in mind I'm not allowed to tell you everything. She doesn't let me to do so...
I was updating the thumbnail and header pictures, when I suddenly realises for how long I haven't posted any news. Almost a year! Damn, time flies by...
screenshots, gifs and what's coming next
No news for a while... It was about time ! Today ; new screenshots, gif, music, a quick summary of some feedbacks I got so far, and a announcement.
screenshots, music, in real life ; november news !
Hello everyone ! I didn't talk about Don't Kill Her for a while, so here's some news : feedbacks about the exhibition, a new trailer, and fan art.
news and stuff, don't kill her is still alive !
Here's some awesome news for Don't Kill Her ! The project has been awarded a grant ! The contest (Call for Projects : Swiss Games) took place in Switzerland...
don't kill her won a contest !
Here's some news about the whole new official fancy website. There's even an awesome opportunity to get yourself included into the game as a "NPC".
official website online, get yourself included into the game, and more stuff !
DON'T KILL HER is getting real, through its first trailer. Very challenging one to create, while most of the game is about narrative stuff, and surprises...
don't kill her is revealed
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