A rail-shooter about a paranoid person fearing rape or violence while walking home – that is, using a metaphor of violence to not engage in violence. Every level is another night, repeating the paranoid point of the game experience. Don't Get Raped is a game about consensual blindness: blindness manifest in the player-character, the gameplay and perspective provided, and through the ”narrative”. It is about forcing a version of possible perception of the player.

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