The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.
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Aarklash Legacy 2 = High Commitment game for (Newbie)-Intermediate players | Locked | |
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Oct 20 2013 Anchor | ||
Update: 23:11 GMT on Wednesday November 6th "High commitment" 7 players competitive game for intermediate players. Game Name:Aarklash2 Map: Streamlands for 7 Land Nations (Calahan's fixed start edition of Streamlands map) Players - Reserved nations Rules: follow the link Indiedb.com Speed, delay policy: follow the link Indiedb.com Victory Conditions: hold 4 capitals for 3 consecutive turns or by mutual concession. Admin: Chelubey - Indiedb.com Skill restrictions: "High commitment": It is expected to be "high commitment" game. (In constrast to "casual" ones). Edited by: chelubey |
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Oct 21 2013 Anchor | ||
I'm still interested. Sign me up. I don't like EA however. Prefer MA or LA. I'm up for any other weirdness/restrictions you would like to try. |
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Oct 21 2013 Anchor | ||
I'm in. I prefer ea, but am happy with any era. |
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Oct 23 2013 Anchor | ||
count me in. I would like an all ages game. I really loved the Dystopia type games that Maerland set up a few years ago. no money, no gems, level 10 indeps. |
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Oct 24 2013 Anchor | ||
I'd be up for a high commitment game. No-diplomacy on a trust-basis is OK; same for all ages or any specific age is OK with me. Not sure about a very special type of game with no money / no gems (how does that work?). |
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Oct 24 2013 Anchor | ||
Technically 5 players look like some necessary for a semi-medium MP game. |
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Oct 25 2013 Anchor | ||
I'd like to join up. I'm happy with any era. |
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Oct 25 2013 Anchor | ||
There was no explicit votes for no_diplomacy type of game, just several participants agreed in general, that it is acceptable for them. However it is different from requesting such a choice. Also we have 6 players already, so it maybe a bit too much for not anonymous no_diplomacy game. ---------------------------------------------------------------------- Since there is no unanimity concerning era as well, I consider using all eras mod as an option. However I have no personal experience using it in MP, so I could be ignorant about possible problems related to SingleAge mod. Also there is no Single Age mod loaded in llamaserver's directory (list of already loaded mods available to use when you create new game). It looks very suspicious for me since I've got impression Single Age is an option which is used in MP games sometimes. Edited by: chelubey |
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Oct 25 2013 Anchor | ||
Chelubey, Slobby's version looks like the right one. Odd that it's not on the llamaserver since I thought at least one of the megagames was hosted there. Anyway, we could just upload it again. Depending on the nations chosen you may also want to use Streamers and Standards (personally I don't like the SNS banners but in a single age game they have their uses). Speaking of nations, can I join as EA Van? And, can we ban LA Ermor/R'lyeh because they're annoying? Otherwise the settings look good (the fewer provs/player the better as far as I'm concerned, to make the endgame more manageable). And definitely the most recent CBM release.
That sounds interesting, though I'm not sure if chelubey had something that extreme in mind for this game. Did everyone play with Luck 3? |
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Oct 26 2013 Anchor | ||
I almost hand't personal experience with Streamers and Standards, but the general impression I've got about this mod is that it could be worthy idea.
Ok, sure.
Yes, reasonable. They are too special.
This is exactly what I have in mind.
It sounds for me as a too radical step into not very investigated area. Let's rather stick to more reliable and predictable solutions. Edited by: chelubey |
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Oct 26 2013 Anchor | ||
Maybe let's wait until nations are chosen and if none of them have duplicate flags then no problem and SNS won't be needed. Interestingly, the version of single age mod on my computer has added lines mentioning some SNS flags.
Lol, I figured for once I wouldn't mention it, but I hate water nation mechanics so I'd be very happy to ban water nations. Limited water provs limits my sailing ability as well but I'd be happy to not sail if it means no water nations. |
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Oct 26 2013 Anchor | ||
If we agree to use SingleAge mod (don't we?), then I ask volunteers to denote their prefered races for such a multi-era game. Edited by: chelubey |
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Oct 27 2013 Anchor | ||
I really don't like EA. If you do decide to go EA or Single Age, please replace me. |
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Oct 28 2013 Anchor | ||
Personally I don't care about era at all. Or - I like them all equally. So many options and challenges for so many nations in any era. However mattyburn7 and Valerius expressed certain inclination for EA. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Or (as an option) we can simplify matters, if we return to the beginning - to the Aarklash Legacy. So we could use that as a starting point (if Valerius and Lumix19 don't mind to have somewhat relatively lesser selection of races) - and save the time for LA nations call over. ( Or if someone is rigidly against LA as well, then we can stick to MA. ) Edited by: chelubey |
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Oct 28 2013 Anchor | ||
I am ok with simplifying things. |
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Oct 28 2013 Anchor | ||
(Update10:30 GMT on Friday November 8th) (Rules below are borrowed from Calahan's set of rules in Z7.invisionfree.com , his Chelonaphobia game and basic rules of MP games for Dom3Mods forum. Trade agreements in this context are defined as any simple trades that are completed within a few turns. For example PlayerA agrees to buy an item from PlayerB. PlayerA sends the gems. PlayerB forges the item. PlayerB sends the item to PlayerA. This trade takes 3 turns, and is a typical example of a simple trade agreement. YOU CAN NOT arrange non-simple agreements, such as for example insisting that a NAP is a conditional part of a trade agreement, and then claim the NAP is binding just because it was part of a trade agreement. Manipulating the binding aspect of trade agreements in this way, or other similar ways, by trying to transfer the binding condition of trade agreements to cover other aspects of a deal is not acceptable, and it certainly does not make the other aspects of the agreement binding. Stale Turns Fighting On Until The Very End: Although please note that when I say I expect players to fight on until the very end, I do actually mean that I expect players TO FIGHT ON UNTIL THE VERY END, and NOT JUST SUBMIT TURNS UNTIL THE VERY END. As the latter is incredibly insulting to the other players and the admin, and in my opinion constitutes acting like a douchebag. And in my games it is only my opinion that matters on such issues. Fighting on until the very end means a player continuing to care about their nation, continuing to care about the other players in the game, and continuing to put in the time and effort required to put up a good fight, until they are defeated in-game. Fighting on to the very end DOES NOT MEAN simply leaving all your troops and mages on default orders while you send in blank turn files (to avoid a stale mark), while you do nothing but wait for your last fort to be captured. You might get some situations where you literally can't do anything, but most of the time there is always something you can be doing to improve your position. For example if you have any gem income then it can be used to either summon more units, given to mages to reduce casting fatgiue, or traded with other nations for items. I know these might only be small things, but it all helps to make life for difficult for your enemies, and help you put up a better fight. And as such it is /very/ rare that you will ever be in a situation where you can literally do /nothing/ to improve your situation. As even unlocking some low level spells can improve matters, and that only requires you spend a few moments of time on the research screen. But to simply stale or send in blank turns just because you can no longer be bothered to play anymore is incredibly selfish behaviour, and also very insulting to all the other players in the game who are putting their own time and effort into playing their turns properly. And anyone I find doing this will be banned from all my future games. As all players should aim to have some pride in their play, and not just simply adopt a "I don't give a shit anymore" attitude the moment they realise they are going to lose a game. As again that is very insulting to the other players, and certainly constitutes acting like a douchebag. Challenging, but realistic goals (not a rule, but rather an appeal to participants, so I mark it with italic font): Needing to Leave the Game: As I would please ask that nobody goes AI without prior notification and permission. I can not emphasise enough how important this is, and how much players turning AI can ruin MP games. And even though it sounds strange, a staling nation is always better than an AI one. It is also considered to be very bad manners in this community to turn AI without first obtaining permission to do so from the game admin, and anyone doing so is unlikely to be welcome in any future games that I arrange or admin. (see below where I mention that being a general douche bag is banned in this game) Technical in-game rules: 1. Do not move-block other players by probing their armies with lone commanders. If you want to probe another player's army then hide a Scout in that province and use the "Attack Current Province" command. Since that runs no risk of blocking another player's movement. Rollback: Edited by: chelubey |
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Oct 29 2013 Anchor | ||
Hi, I would like to jump in, any era. |
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Oct 29 2013 Anchor | ||
I'm ok with a smaller number of available nations |
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Oct 29 2013 Anchor | ||
No problem, I'll sit this one out (which may be a good idea anyway since due to RL circumstances I'm not sure how much time I'll have the next couple of weeks). Have a good game! |
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Oct 29 2013 Anchor | ||
(Totally without relevance to Valerius message - rather one more stroke to the description of the game) I'd prefer the game to be relatively slow paced (I'm inclined to think that this is a mode convenient for most, since those who have not enough dominions can just join another game(s) as well). However I fear slow paced games are not right way to go nowdays since if we'll hit some late lategame we can encounter situation when substitute player will be needed with negligible chance to find any. At the same time I aim the game to be delay-tolerant. Edited by: chelubey |
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Oct 29 2013 Anchor | ||
So I guess the game is going to be LA but there's the possibility of us going with MA, either way I'd like to put down my nation choices. MA - Arcoscephale I'm happy to reselect if these are unavailable Edited by: Lumix19 |
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Oct 29 2013 Anchor | ||
I don't have a coherent fellow feeling about some eras not very acceptable to some of players, since this was never even a slightest issue for me. I even found certain interest in games with random distrubited nations. So I can only point out that technically we have also MA which no one demured to (yet). All in all it's a pity if you'll be unable to take part. There are not that many tough dom3 players left (veterans quite expectedly rushed to dom4 - no wonder) and you are seemingly one of such type (I maybe mistaken since we didn't intersect, yet this is general background impression from forums).
Ok, then define your prefered nation for LA among those which are left then (and just in case for MA as well). Edited by: chelubey |
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Oct 30 2013 Anchor | ||
LA Mictlan |
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Oct 30 2013 Anchor | ||
If MA i'll go Atlantis |
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Oct 31 2013 Anchor | ||
I don't think there is realistic chance for more players to come. |
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