What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that's what! Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing. Thankfully this is just satire and all the DLC is purchased with in-game coins. But consider it a cautionary tale for the future... Key Features: - Two full length campaigns: the original award-winning "DLC Quest", and the brand new "Live Freemium or Die" - Platforming action! Coins to collect, a princess to save, a bad guy (or two) to defeat. You like that stuff, right? - Over 30 different DLC packs, each providing quiet introspection on the state of the gaming industry - Over 20 awardments to earn and make you feel reasonably satisfied with yourself Winner of Official Xbox Magazine's Xbox LIVE Indie Game of the Year 2011!
This review may contain spoilers
I enjoyed this game immensly. It was very funny, though told the truth (Only armour-clad horses can stop Sequels!). It was fun getting all the achievements, though it's very short. The idea of the screen going dark at the end, then continuing the game, so you can buy the proper ending was good! I would recommend. An hour or so of fun, though next to no replayability!