In Distortioner, there is currently no system for initializing events. There is a GameEvent Class which is not used for anything, but was originally intended to form the base of how the plot events should work. However, it is not ideal for what we want to do. That's where scripts come in. These are using a language that is made by me, but it is very simple, and somewhat resembles Microsoft's Small Basic programming language. I hope to have some plot hacks of the game, and I have no problem with this as long as the Mad Monkey Studios branding is not altered. The script-enabled version will be available by the end of October at the latest, in the form of Distortioner P23.
An update to inform on the status of the events and scripts systems.
Posted by madmonkeystudios on