Scout your enemies, spot and exploit their weakness and make your mark on the leaderboards. This game focuses on the core of real-time strategy, forgoing resource gathering, base building and unit types. The simplicity and comprehensive tutorial make it easy to jump into within minutes. The game is work in progress and further updates will be published.
This update of DRTS brings several improvements to the in-game interface.
You can play the newest version at Play.drtsgame.com
Controlling the game using a mouse does not anymore require using different mouse buttons. You can select and send units, and scroll the camera using any mouse button. As before, zooming works with the mouse wheel and keyboard. This update introduces support for touchscreens. You can zoom in and out using two fingers.
I added sound effects to help keep track of in-game events. You can hear, for example, when you captured a node or a unit is defeated.
To avoid choppy movements on the screen, I made some improvements to rendering. The units locations are animated using client-side prediction and easing. Easing is also applied to camera movements.
After adding support for playing with other people in the last release, this one adds support for communication between players.
The update released today expands the web app by support for playing with other people online.
Just released another version of DRTS. You can play it on the linked itch.io page Most improtant changes are introduction of a map preview and improvement...
Today I released a new version of DRTS. The changes made since the last release are primarily about the tutorial and playing with bots.
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