Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world. Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

Post news Report RSS Din's Curse patch 1.029 released

We have released the 1.029 patch for Din's Curse. Since the last official patch, the patch improves networking, optimizes a bunch of things, fixes a few memory leaks, and fixes a bunch of other small issues.

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We have released the 1.029 patch for Din's Curse. Since the last official patch, the patch improves networking, optimizes a bunch of things, fixes a few memory leaks, and fixes a bunch of other small issues.

Here's all of the changes for patch 1.025 through 1.029.

Drox Operative


  • now handle dropping fragments of connect, connect response, and first server data much better
  • now save fragments instead of dropping out of order fragments
  • increased receive and send udp buffers from default to 100,000
  • increased max fragment start offset from 16 to 24 bits
  • no longer send client data before getting first server data
  • now limit first few frames data rate from server a little less (5000 instead of 2000)
  • now should handle packets that end exactly on the fragments size boundary better
  • added n_printMessageNames for debugging network stuff
  • changed PROTOCOL_VERSION to 28


  • fixed an infinite loop in some projectile skill stuff (Arkblade)
  • optimized local networking stuff some (5-33% speed up in tests)
  • changed from critical sections to recursive mutexes on mac (10-20% speed up in tests)
  • fixed a memory leak in Database::createDatabaseEntry
  • fixed a memory leak (small, continual) in ClientData::updateEntitiesToDelete
  • fixed a memory leak (small, continual) in Item::build
  • fixed hunter killed dialog
  • added ui_eventTextAlpha so that event text can be made more translucent (only available from console)
  • added Greenlight button for Drox
  • updated Inno installer (will hopefully fix some minor Win7 annoyances)


  • fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
  • capped max sounds to 64 on Macs
  • changed bindTexture to not change anything if already bound to that texture (DC)
  • now save monster rarity better (Bluddy)
  • fixed strongest monster defeated not working well after level 10 or so (Robrob)
  • fixed a collision issue in town7 (spacehog)
  • now achievements tell you how far you have gotten (SaturnGirl/Bluddy)
  • boss, unique, and legend Scarabus will no longer use their suicide attack (SaturnGirl)
  • game will now save while paused, but only once per pause (Manumitted)
  • ported status effect MustHavePower stuff back from Drox (Bluddy)
  • water will now turn to ice if hit by cold damage (Bluddy)
  • monsters that can't move are no longer affected by morale (Valgor)
  • can no longer donate to dead npcs (Caal)
  • monster heal, self fear, and ego weapons with friends are now marked as cursed (Manumitted)
  • should no longer banish people that are dead or already banished (DeathKnight1728)
  • added Demon War demons to ego weapon modifier that deals extra damage to demons (Valgor)
  • changed mana magic modifier from "of Force" to "of Excess" to fix a name duplicate (Manumitted)
  • changed "of Illuminati" to "of the Illuminati" (Manumitted)
  • renamed unique plate mail shoulder from Frostbite to Frost to fix a duplicate name (Manumitted)
  • changed vitality magic modifier from "of Stamina" to "of Endurance" to fix a duplicate name (Manumitted)


  • achievements are now permanent, immediate, and tell you when you have achieved them (DemonWar)


  • fixed raider quest (DemonWar)
  • fixed leech spelling
  • fixed a problem where npcs weren't failing as many quests as they should when upset (Bluddy)
  • fixed Krall workers missing their type-specific enhancements (Bluddy) (DemonWar)
  • fixed scree not spawning correctly (Bluddy)
  • fixed a rounding error in World::getLevelFromMonsterLevel
  • added minMoneyBase and maxMoneyBase to systems.gdb (Bluddy)
  • fixed typos in both stash help topics
  • fixed a bunch of faction issues (desophos)
  • centered chat menu a little better
  • fixed a rare sound related crash
  • fixed game not handling new zone data from master server correctly
  • fixed a sound parsing error that can cause a crash
  • fixed a typo in manual
  • now always send auto attack target across network (should fix blinking selected entity UI) (Bluddy)
  • decreased NpcStartingMoneyDebtChance from 0.25 to 0.0625 (should have much less people starving)
  • decreased SemiHardcorePenalty from 5 to 4
  • dark elf ice storm now correctly marked as a spell (Bluddy)
  • fixed Ragnar alert skill notifying the correct faction (Bluddy)
  • removed old SkillLichAddFollowers stuff (Bluddy)
  • now clear enemies when monster is raised from the dead (Bluddy)
  • ported MinHealthPercent/MaxHealthPercent in skills from Drox (Bluddy)
  • decreased NpcDeathChance in starving quest from 0.5 to 0.35 (Bluddy)
  • increased hunger randomness (increased from 10% to 20%) (Bluddy)
  • fixed missing ClassMonsterRogue (Bluddy)
  • fixed spiced cider texture (Caal/Manumitted)
  • changed Vengence to Vengeance (Roswitha)
  • added SkillImbueIceBolt, SkillImbueIceBall, SkillImbueIceRing, SkillImbueFireBolt, SkillImbueFireBall, SkillImbueLightningBolt, SkillImbueChainLightningBolt, and SkillImbuePoisonBolt (Bluddy)
  • fixed an infinite loop when starting a new character after winning or losing a world (SamF7)
  • fixed petrified chat (Caal)
  • fixed a couple chat/item typos (Manumitted)
  • changed the Alt help topic to match the newer defaults
  • fixed Carnivorous Cave typo (Valgor)
  • hunter's trap mastery now gets 2 disarm trap/5 perception per level (Antigrav)
  • fixed a spacing issue in intelligence highlight text (timeh)
  • on shrunk group quest decreased chance from 0.9 to 0.8 (Haus)
Drox Operative

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