Devoured Time combines Sci Fi and Fantasy allowing for unique settings and characters. You awaking in a space station alone without a clue where you are, what your doing there, or even who you are. The space station serves as a hub for many elements of the game. It isn't until you leave the station does your real journey start. While Devoured Time is in early access you will not be able to leave the space station, however there will be many things to do on the space station. The station itself will be full of hidden items, lore, and house many side content. Tutorial and lore specific missions will be available to get you familiar with the controls and systems used in the main game.

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Working on the combat system along with the inventory system.

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Since most of the systems are created and in their basic form, I've decided to flesh out the combat system a bit more. We want our combat to get smoother and smoother as we go. Right now it uses a similar system to a standard MMO. At the bottom of the screen is your skills, all skills are associated with the weapon and shield you have. So a sword may have more then one attack, while others may just have one. I'll be posting a video in about a week that shows this in action. As always comments are welcome.

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