As mentioned above in the summary Devoured Time is an RPG game set in a fantasy and scifi world. There is town management similar to games like State of Decay where you upgrade and rebuild currently existing structures. Besides the normal rpg quest you have to manage your hunger, thirst, and mental state. While not to heavy on the survival aspects they are there for people who enjoy that type of game play. Multiplayer is planed and will start off with a small 4 to 6 player horde style match. Much more is planed with multiplayer and will be discussed later in development. Check Devoured Time out on early access and help with development.

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Based on the feedback it was clear that people want a good story, things to craft and build, and a bit of RTS mixed in. With those key areas being voted highest I create a foundation to help achieve each one of those while still allowing for other things like multiplayer, pets, combat, and more. This patch sets the stage for what is to come in terms of gameplay.

There are now several modes that should appeal to a variety of different types of players. The main mode is Story Mode which is heavily RPG focused. With in this mode there is a Tutorial Mode, Main Story Mode, and Memory Shards Mode.

The Tutorial Mode will be available to play in this patch and will set the stage for the main story.

Main Story Mode will be about the size of a short story and help to build the universe this game is in along with others i make. There are multiple ways to complete the game, and the ending should be surprising.

The last part of Story Mode is Memory Shards Mode, a mode that's totally optional but quite interesting. This mode allows you to relieve different memories from different beings. I say beings because you could be an alien, animal, human, or robot to name a few. Each shard is different in terms of game play required to complete it, those ranging from combat to just exploration. You will receive game lore, epic gear, and many other bonus from finding and completing these.

The next main mode is Survival Mode. This mode consist of several different situations where you must survive to win. There is not a set number of these sub modes or a specific mold. The first one I'm working on is a mode which puts you in the center of the map with one goal, don't die. The longer you survive the more enemies come to kill you. Killing them will randomly drop power ups and health packs to keep you going. Modes in this section are meant to be quick fun.

Next mode is free build mode. This mode allows for less rpg gameplay and more do what ever you want. Its planned to be similar to games like Rust in relation to building, but that's a ways down the line.

Finally multiplayer which is even further down the line will have a few modes. The first and only one to talk about now is a simple death match with AI thrown in. Nothing fancy yet, but it will help build the foundation for multiplayer which if support goes good will be epic.

That's it for this update, check out my main page and Devoured Time on steam.

Steam Greenlight

Steam Greenlight

News

Please check out our steam page and cast your vote.

Game Update

Game Update

News

Working on the combat system along with the inventory system.

Great News

Great News

News

So just finished incorporating a proper but basic inventory system into the game. It was the last piece of the puzzle, a piece I felt the game had to...

Combat System

Combat System

Feature

This is the low down on our combat system. I will have videos up soon to show in action.

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ThelittlebuyersKlub
ThelittlebuyersKlub - - 1 comments

Only one review on steam?? Assuming many have fallen victim to a bad EA release I am surprised there hasn’t been more replies or questions about this game. I followed this from its greenlite stage and it sounded like something finally different, the overall look and style had many talking. It has changed so much and so many times how does the consumer know what they are buying into? There seems to be no stability or consistency in your plans or production. From one style to another then more changes and not like the usual with an EA title as changes are to be expected but the changes here are to the point where this is not the game I or many others greenlit. Your reasoning for the total converted changes and early release makes little sense. I am sure I speak for many others who just don’t feel like taking the time to type out any feedback and some even wondering what in these modes makes you feel they are fun or will be interesting? Its like a desperate attempt at covering many styles that have been done without doing anything new, the story so far as I have read up about is not very interesting and makes little sense for a RPG compared to what was originally projected to us. The story seems to need a writer and some work more than anything since too many different modes wont add interest considering the market for multiplayer is higher than ever. Considering your grammar over the different areas you are posting and selling including steam I have to ask with all due respect, how old are you? I know its easier than ever these days for anyone to hop on the easy money bandwagon and with some free tools put together a game (steam has many examples of that) and again I mean no disrespect with the question but as a small, new upcoming indie reviewer and blogger I ask because the more information you can give to the public the better it will help in the long run with Indie developed games. Taking the time to even spell check your writing would show us much considering you are asking for peoples money. There is very little information, no real website and many changes and most have been for the negative, adding the 19.99 price tag to boot even with the numbers of sales I have been able to see you have made those totals speak for such a small volume of consumers. Even if that is a small overall amount it still calculates to more than enough to have made more progress with the peoples money than these updates are showing, concerning.
With what there is shown and written about for this game that you say you are working on solo it is unfair to charge 20 dollars, considering the concerns your development style and solo me me attitude are portraying it would be safe to say that a 4.99 to 9.99 price tag would be fair until more is developed, as with all indie developed games of this quality as things move forward and improve a slowly rising price tag would be warranted. That is where this production has drawn some attention, poorly managed, bad pricing and its not just this title but also many others. I wish you luck and hope you turn this project around in a better direction but sadly it would seem until you get passed the I and me attitude and start getting some much needed assistance with this project it might end up being one of those lost titles buried deep in steams search hard to find areas.

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