Arcade racing game about refueling vehicles in the desert

Post news Report RSS Desert Zone 76: Update 6

New Start in Unreal Engine 4: Game World, Car Park, 3D Assets and Gas Stations.

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Start of the rebuilding process in Unreal Engine 4, I have successfully transferred all the 3D assets into the new engine which is a starting point for rebuilding.

Game World

I have created a day time track this will act as an early testing track to test new and existing features for the game.

The tracks will be a much larger scale in terms of map size than the tracks I built in Cry Engine which were always limited for space. Now having the larger areas/environment it’s a big plus for this type of game so expect larger areas to drive and explore in.

Test Track

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3D Assets

Hangar:

I have created a new hangar, the track will run through the hangar and will be filled with traps and obstacles for the driver to overcome like lasers beams, cubes and cargo containers.

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Car Park

I created an outdoor car park more of a proof of concept for car parks because there will be quite a few in the game.

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Gas Stations:

I have made progress on gas stations updating existing stations to improve quality and make the stations feel more part of the desert environment.

70's Fuel

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Arcade Oil

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Futuristic Fuel

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Plan of Action moving the game forward

Rebuilding the game from the ground up will not be a easy task, so I don't expect the level of functionality for driving I had in Cry Engine for a while. However by rebuilding I'm making sure all the features will be better and improve upon this time around, so building the foundations will be a lot stronger.

Thanks for reading!

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