Depth is a PvP multiplayer game which blends heart pounding tension and visceral action in a dark aquatic world. Playing as either a diver, or a shark, eliminate your enemies using a combination of stealth, cunning, and teamwork.
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awe... Poor seal at the end :/
That seal should have armed himself. He was pretty much asking for it.
He had it coming...great trailer guys. ;)
impressive! unique and convincing gameplay idea, looks addicting and fun! especially the fluid movements, good fov and awesome underwater blood effects! can't wait :)
Wow, that looks bloody. Me likes! =)
Great trailer, looks like the divers don't stand a chance against the sharks though.
A well co-ordinated, patient team will stand a very good chance :)
That looks great :D
The new logo is also nice.
its games like this that never make me want to go swimming...
Does that seal have the voice of the creature Obi Wan rided in Utapau?
Awesome!!!!!!!!!
What i would want, would be more dark enviroments. I know that the water can be clystar clear, but i think that it needs some graphics to the hud, that could indicate that your underwater, especially to the divers!
although its fully 3 dimensional moving space, it POV (or HUD) just doesn't seem that right or interesting.
for dark environments check out last year's GDC trailer.
Yeah, I did. And they are great!
this is great! but i still find kinda weird the inside jaws camera
You can switch to third person view if you want to (shark only), I personally like it better that way.
We know it's weird to have the camera inside the sharks mouth, but think about it, in all FPS games you always see a weapon or something that reminds you that you are not just a floating camera, with a shark this is hard to achieve. Ultimately we came to the conclusion that the shark's teeth are their weapons, which is why you always see that from FPV.
This looks super scary and edgy, I think I will be hugging the nearest surface all the time as a diver, hell, I may just curl up and wait until the battle tides over :P
The gameplay is looking more fluid than in the last video which is great.
I'm sure you guys have already picked up on it/know about it, but when the player is grabbed by a shark, things go from fluid to looking a bit jerky and quick. I think to emphasise the deadliness of a sharks bite, it would be really scary if the upper body of the player flops around while the shark is shaking the player, and the shark player would need to jerk his mouse around to "shake" the human to chomp the limbs off.
Also with blood, the trails of blood look great, but to improve on the blood once again, it would be awesome if those trails dissapated and turned into red mists of blood, creating a bloody cloud of death.
Otherwise it looks fantastic and improves with every video, I am super excited to get my shark proof mits on this :D
you're definitely correct about the combat, it's something we've been experimenting with for a long time trying to get the correct 'feel'. The "shaking" suggestion is actually very similar to what we have implemented at the moment for the sharks - only we call it "thrashing" , instead :)
QUICK HIDE !