Delphyq is a game that intends to provide the player an experience similar to watching a movie such as Bourne Identity, Black Hawk Down and Mission Impossible with the exception that they are in control of the team’s actions from planning to execution. In Delphyq, the player is the “mastermind” who analyzes the situation, evaluates the available resources, chooses the missions, plans the attack, and executes the plan. It is a real-time strategy game that allows the players to change their tactics on the fly by “pausing time.” This mechanic allows the players to coordinate the actions of all units.


Set in an alternative Universe where corporations rule and will stop at nothing to maintain the status quo, you lead a team of individuals, bonded together by a common philosophy, to go against the fabric of society they live in.


  • With Delphyq, we aim to deliver compelling gameplay that features:
    • Realistic combat
    • Intelligent AI
    • An engaging storyline
  • We hope that Delphyq can provide the gratifying single-player experience that is rare these days.
  • Delphyq is inspired by the classic strategy and action games such as X-Com, Jagged Alliance, and the original Rainbow Six series that defined the genre in the past 20 years.


  • "Q" AI that acts and reacts the same way you would both in defense and offense
  • Cover Mechanics that are simple, intuitive, and effective
  • Go-Codes to coordinate your actions to the letter
  • Unique Class Abilities and Weapon Mods that provide the opportunity to approach each mission with different strategies
  • Varied missions that offer different player experiences: stealth, defense, and all out offense
  • All-original Art
  • Unique "Corkboard" planning experience where the player can plan the moves of each squad, down to the minute, before entering combat. While in combat, the player needs to reference that plan to ensure a coordinated assault.


7 - The number of people directly involved in the development of the game

35000+ - Lines of code as of November 2016

10 - The number of months it took to develop the first playable Pre-Alpha Combat Demo which received very positive feedback at IndieCade 2016


Visit our website @: Delphyq.com

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Looks awesome, that player control is excellent.

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