Deep Horizon is an underwater platformer that’s both relaxing and annoyingly clever in its puzzles and environments. With smooth controls, 360 degrees of freedom and 24 hand-crafted levels, each challenge is designed to charm and entertain.
Tired of saving the world from apocalyptic evil? Then take a short break in our bite-sized platformer-without-platforms. Revisit your ancient passions: collecting coins and getting all the gold stars in all the levels. Feel good. Smile.
Deep Horizon only looks all 8-bit and cute, though – underneath the surface are some tough challenges that will make you re-think just how much you can hate a level designer. What are you waiting for? Take plunge!
It's barely been a week since Deep Horizon came out on Steam, and we already have the first little patch to fix some Big Picture issues that didn't show up in testing. But first, motion graphics.
We have no complaints about Steam and Steamworks itself, just be mindful that if you're using Unity's new UI alignment systems, they're extremely sensitive to even just a pixel of screen space missing. And can end up messing with your main level selection alignment, throwing off that beautifully aligned grid you'd made.
As well as tweaking Big Picture bugs, we've also made the controls slightly more responsive, and fixed a gamepad-related glitch. The game itself hasn't changed, and we hope you give it a shot. Here's a few more motion graphic samples to get you interested.
You know when they tell you that Facebook is a great platform for indie developers? It turns out they don't know what they're talking about.
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