De/Ascend is a futuristic time trial based racing game. Inspired by games like Wipeout and Trackmania, De/Ascend creates a fresh and vibrant looking game with fun basic gameplay elements, something that has been lacking in the racing genre according to the developers. The game is built in Unity 4 in 3 months time by 3 students (one artist, programmer and sounddesigner) and features 1 track and 1 vehicle, though gameplay value is added with the track and car both being avaiable in 4 variations. Being made as a graduation project, the game will probably no longer be worked on when the demo is finnished, unless there is huge interest for this to be continued. So any feedback and comments are very much appriciated. The game is currently in it's last phase of development, with the GUI being finnished and the latest finnishing touches being added to the visuals and sound. Playable demo will go live at the end of April. Thank you for your time, the De/Ascend team.

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De/Ascend Gameplay Preview

De/Ascend Gameplay Preview

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Pixabyte's Tony Mo takes a look at the recently released De/Ascend, a game concept created by 3 students.

De/Ascend - Released

De/Ascend - Released

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From today on you can download De/Ascend and start setting some times on the track! De/Ascend is a futuristic time trial based racing game. Inspired by...

De/Ascend is gearing up for release with a trailer

De/Ascend is gearing up for release with a trailer

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The game was finnished a few days ago and right now we are working on some promo material to go with the release.