Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first the team must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.

Add file Report Kinesis Door Audio Stutter FIX
Location
Games : Dead Space 3 : Files
Filename
DS3DoorSoundFix.1.zip
Category
Patch
Uploader
monochrony
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Updated
Size
16.51mb (17,308,949 bytes)
Downloads
671 (1 today)
MD5 Hash
f0775fa9f7417afe54def82007207e6c
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Description

This workaround fixes the annoying audio stutter of kinesis doors in the PC version of Dead Space 3.

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Kinesis Door Audio Stutter FIX
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I figured it out. I had to transfer the bigfile.patch.viv from the compressed file into the game folder. Either way, thanks for doing what EA should have done!

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monochrony Author
monochrony

the installation directory doesn't matter. the BAT just checks for existing bigfiles and renames them for load order (bigfile0.viv to bigfile6.viv with the patch being the first). simply copying the patch file into the correct folder alone won't work. the files have to be properly named, too.

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Eirken
Eirken

Thanks a lot for your time and effort !

It didn't work for me the first time. The screen message was "Patch already applied!" but the problem still was there. So I changed the name of the "bigfile6.viv" file to another name. Then I run the patch again and it worked !

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monochrony Author
monochrony

please make sure the original bigfile6.viv is renamed to bigfile7.viv progressing with any additional bigfiles after that.

it was my understanding that all installations have the same amount of bigfiles. guess i'll have to update the BAT.

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Eirken
Eirken

The original "bigfile6.viv" was renamed to "_bigfile6.viv" and it worked for 2 or 3 hours. I don't know if that isn't correct and the game will create new bugs later in the mid or lategame.

I've change now the original "bigfile6.viv" to "bigfile7.viv" and...
original "bigfile7.viv" to "bigfile8.viv"
original "bigfile8.viv" to "bigfile9.viv"
original "bigfile9.viv" to "bigfile10.viv"

I will try the game with these changes to see how it works.

Sorry for my english, I'm from Spain

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monochrony Author
monochrony

that should do the trick. :) i doubt you will suffer from any bugs later on. if something can't be loaded, the game will just crash, which is something that would have happened in later chapters with a missing or wrongly named bigfile6.viv.

the load order for all bigfiles is in reverse order, which is why the patch file absolutely needs to be bigfile0.viv. this way it will be loaded last and won't be overwritten by the original files.

i've updated the patcher BAT. it will now do the changes that you just made by hand.

no need to apologize. i'm not a native speaker either. ;)

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Eirken
Eirken

Thanks, it worked until the end of the game and DLC :)

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SirMockington
SirMockington

Thanks, this fixed my game. It's crazy that EA wont patch their games.

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Dead Space 3
Platforms
Windows, X360, PS3
Developer
Visceral Games
Publisher
Electronic Arts
Engine
Custom
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