A Sci-Fi FPS for Oculus Rift and Vive that sends the player to a war between good and evil. Experience hordes of monsters, a gloomy moon base setting, mighty weapons, intense action and a lot of fun in VR.
We VR action!
(Descriptions/Presskit also available in Italian, French and German. Please write an email for further information. Translations by firstname.lastname@example.org)
The concept of the game was developed exclusively for Virtual Reality. DEAD MOON is available for Oculus Rift and HTC VIVE. The game captures an advanced combination of movement techniques with intuitive controls. Items can be touched, used, or destroyed for an even more intense feeling during the game. There are a lot of weapon types and a lot of different opponents. Each opponent has its own AI behaviour and its own unique fighting skills. Experience the fascinating moonscape and explore a dilapidated moon base with a lot of secret hideouts, impregnable hordes of opponents, and a sinister Sci-Fi setting.
It is the year 2393: You are an archaeologist. On your way back from a mission on Mars, you made a forced landing on Moon Phobos and found the forgotten outpost “Stickney 2”, which was abandoned 70 years ago. While trying to find a way to leave the moon alive, you find yourself fighting against massive waves of monsters there. The bloodthirstiness of the monsters is everywhere, whether you are in the abandoned space station or on the moon’s surface.
You can choose between a combination of stationary, roomscale, walking (motion controller direction movement), and teleportation for movement at anytime. Thus, a separation between line of sight, shooting direction and direction of movement is provided. We call it separated view, shot, direction (SVSD) locomotion. With the help of SVSD, motion sickness gets reduced to a minimum and a fluid movement is provided. The walking speed is from slowest to fastest continuously adjustable!
The enhanced SVSD system supports free locomotion via thumbstick (Rift) and thumbpad (Vive). You can control the walking direction completely via thumbstick and thumbpad.
For our next update and the exit from the Eearly Access we added new models and functions. We have thought again about what is most important to us and the community in terms of additional functions and so on.
Clearly we missed the "back to start" function in our interactive menu. Our new door for the Flux Extender Gates now offers this possibility. We VR interactivity!
We also wanted to work on our simple models. In the low poly area it is always a challenge to find a good middle way. Our little "first aiders" now look more beautiful. In addition, it should no longer happen that the small medikits are harder to reach while sitting or a readjustment is necessary. We indie VR HP!
Our retro armor will support you with the next update. For a better differentiation of our armor we have designed a retro version that gives you the perfect feel of a classic FPS. Clearly ... this armor is armor. We indie VR armor!
It's time... to release Dead Moon -Revenge on Phobos- from Early Access. We say thank you and looking into a new VR future.
This list provides an overview of the previous Update Rounds (New mechanics, bug fixes, improvements etc.). It shows the development and new features...
Arline Groenewald from VR The Gamers has written an article about the early access version of Dead Moon - Revenge on Phobos. Check it out!
Hello, VRBeginnersGuide makes a comprehensive review of the Eearly Access Dead Moon - Revenge on Phobos in an article. Take a look! You can find the article...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.