While playing Dead-Cyborg, I found myself immersed and excited to discover what lies ahead. I'm absolutely blown-away by the detailed graphics. The rusty walls, broken panels, flickering lights and chaotic robots are modeled with great precision and attention to lighting. You can examine how the shadows & bumps cast across almost every element and how the flicking lights create periodic shadows & reflections. I'm extremely impressed with the capabilities of Blender Game Engine and modeling capabilities. Endike has really done his research and troubleshooting.
Your first impressions may be, "not another sci-fi first person shooter" but you will quickly find that Dead-Cyborg is more of a point-n-click adventure within a fully interactive environment. I was please to find that you can interact with almost everything you see. I would try selecting rusty panels, or animated monitors on the ceiling and there is short dialog about all of them.
In Expisode 1 the animation & sound is pretty limited because it seems to be a barren/abandoned ship with only a few corrupted robots and some green interactive nodes in the shape of cubes. Though you feel quite alone, this is really an episode of discovery.
To give you an idea of what Dead-Cyborg is like, I would say the cautious flow of System Shock meets interactivity Myst meets the dark moody environments of Doom 3.
Great job, looking forward to more episodes and hopefully mouse support.