Welcome to the world of DayZ, hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few that have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population now infected with the disease. Go solo, team up with friends or take on the world, as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive. This is DayZ, this is your story. DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can experience powerful events and emotions arising from the ever-evolving emergent gameplay. There are no superficial tips, waypoints, built in tutorials or help given to players. Every decision matters, there are no save games, no extra lives, every mistake can be lethal...

Post news Report RSS PC Stable 1.06-1.12

Overhaul of player vs infected and PvP combat and Introduction of new weapons and food Items.

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DayZ Update 1.12
Overhaul of player vs infected and PvP combat and Introduction of new weapons and food Items


Hello survivors!

We’re excited to announce that game update 1.12 has been released on Steam! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC for participating in the experimental phase. This update offers plenty of changes in the game and your feedback during the experimental phase was very important to us. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts (Link below) . And if you encounter any issues, we’d love it if you let us know via the Feedback Tracker. Now let’s take a look at what’s been changed and added!

We start with the most important part of the update - changes to player vs infected and player vs player combat. The scope of these is far beyond anything we’ve done before. Here’s a quick summary:

Infected are deadlier up close due to the increased frequency of their attacks and higher resistance against damage from melee. To counter their attacks up close, players need to use heavier weapons when trying to stun them. Their senses were tweaked in a way that makes them slower to react to nearby noises, making a stealth approach and stealth kills more viable. Infected are also more likely to leave their target alone if they lose it and they won’t attack unconscious players anymore.

A massive balancing pass was done over existing firearms, making them more diverse while keeping rarity in the world in mind. This primarily includes a focus on non-automatic rifles being stronger and more precise than automatic ones. We also overhauled the audibility so smaller caliber weapons are harder to hear from a distance.

The diversification of firearms also affects ammunition properties, which means we paid attention to damage to health, as well as shock differences between individual ammo types. This was also coupled with a major buff to protective gear with ballistic properties (selected helmets and vests), which now protects players a lot more from incoming damage to health and allows for more firefights to end in an unconscious state rather than instant death. - Read more from our article:
Dayz.com

Patchnotes
T.co

DayZ Update 1.12 Teaser - Out Now
YouTube™ Video: DayZ 1.12 Update Teaser

Views: 58,706

Hello survivors! We’re excited to announce that game update 1.12 has been released on all platforms! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC...


MORE ABOUT THIS GAME

DayZ Update 1.11
Brings Stability Update, New High tier Rifle, and Character/Official Server Wipe


We’re thrilled to announce that DayZ began the new year with a bang, setting an all-time record in January in average player count for the PC on Steam! We couldn’t be happier that so many of you are enjoying the game!

Our main news, however, centres around the release of 2021’s first game update, 1.11. A huge thank you to everyone who participated in the experimental phase of the update on both the PC and Xbox. For those of you who already checked out our changelog, you know that this particular update wasn’t focused on any significant additions to the game. DayZ is a complicated beast, and since we had a fair-sized backlog of issues, we decided to focus on bug fixes and improving the game’s stability instead. With that in mind, let’s take a quick look at what this update actually contains.

One of the things we looked at was how the infected collide with players during melee fights and adjusted it so that the infected no longer go inside the player’s character. Getting out of cars had proven tricky in the previous update as well, as some players were randomly teleported onto the car’s roof. This has been fixed and your feet now remain exactly where you’d expect them to be after leaving your vehicle. Sea fishing would also be interrupted at times, but we squashed that issue too and play should now be as smooth as the calm waters. Finally, we improved horticulture in a number of areas, including removing garden plots with the shovel and the infestation of plants.

One final bit of news –
paired with the update, we had a complete wipe on all official servers

. The wipe is meant to compliment the update 1.11 for a fresh start into 2021. It also secures us a clean foundation to monitor the changes made with previous economy updates. You can read our official announcement on the wipe here.

As usual, this article provides just a snippet of what is inside of this game update. If you are interested in more details, head out to our forums for changelog notes: Forums.dayz.com.

MORE ABOUT THIS GAME

DayZ Update 1.10
New shelters & shock value reports, rebalanced clothing, engine repairs, and the return of some old favourites


Bohemia Interactive is excited to announce that Game Update 1.10 has arrived on all platforms! There are tons of substantial changes to this update, including the long-awaited return of the M3S truck. Along with a drivable variant, we’ve also added brand new static variants for partial spawning. On top of that, all vehicles now offer increased engine durability during collisions with the environment, as well as the option to repair the vehicle’s chassis with epoxy putty and the engine itself with a pipe wrench (unless your engine happens to be ruined). We also added player damage when jumping out of a car.


New shelters have been added! They come in three variants (stick, tarp, leather) and offer basic storage capacity, as well as protection from the rain. Speaking of the elements, cold mornings and warm afternoons are more realistic now, as are local wind speeds and altitudes. Furthermore, players can temporarily contain heat from fireplaces, the user interface now contains information about the heat insulation qualities of an individual piece of clothing, and heat insulation / maximum absorption limits for all clothes have been rebalanced, offering players a variety of choices regarding protection against the rain or cold.

Leg fractures are back as well, along with improvised fixtures (splints). Legs can be broken in all kinds of situations, including combat, stepping on a bear trap, falling or jumping from a great height, and even while jumping out of a car. Keep in mind that if you don’t fix a fracture with a splint, you’ll suffer limited movement, as well as frequent shock damage, which can render you unconscious. Visualizations of current shock values have been added (i.e. how close you are to unconsciousness), as well as when the actual shock damage is dealt. Applied splints are now visible on the injured player as well.

Rounding out the update, the signal pistol has returned and can light up the night sky in four distinct colors, the longevity of items has been lowered dramatically, and locked doors stay locked during server restarts, while the rest of the doors are randomized. Localization tweaks have also been added, including the introduction of localization into Brazilian Portuguese.

Finally, DayZ and DayZ Livonia will be fully playable on both PS5 & Xbox Series via backwards compatibility! Read about it here: Dayz.com



Bohemia Interactive is happy to announce that Game Update 1.09 has arrived on all platforms (08/09/2020). It brings a lot of bug-fixes and also interesting new stuff. The long-awaited Revolver is making its return! This very cool looking gun is chambered with six rounds of the strong .357 ammo within an internal rotating cylinder. In addition to this, we’re also adding one more brand new gun to DayZ - the Deagle. This beast of a pistol is available in silver and rare gold variants, features a nine .357 round magazine and fits the re-introduced pistol scope, to engage targets over longer distances.

Developers have also been working on some balancing of the durability of individual firearms, mainly aimed at lowering the durability gap between chambered and magazine based weapons. With this, we’ve also increased the durability of suppressors and removed the ability to repair weapons with duct tape along with their attachments. Keep an eye out and hold on to those weapon repair kits!

A new structure for base builders has been added - the flagpole. It aims to make base management easier by continuously refreshing the lifetime values of items and structures around. Meaning that you will no longer need to run fence by fence to keep them alive once you build and activate a flagpole in your base. Just keep an eye on how low the flag is, because its position defines how many refresh cycles remain. There are 27 flag variants; we hope you find your personal favorite.


Article
T.co

Patchnote:
T.co


DayZ Update 1.08

Brings a new rifle, base building improvements, and long-range aim adjustments.

Bohemia Interactive has added a new hunting rifle: the "Sporter 22". The rifle uses .22 ammunition (added to the game via the 1.05 update last year), comes with various magazines, and has the ability to mount a hunting scope. And speaking of long-range engagements, the Sway and Hold Breath mechanics have been adjusted, which should make distance shooting a bit easier.

New base building improvements focus on the balance-of-destruction of various structures, such as fences, watchtowers, and tent objects, and the update also includes the addition of the Canopy Tent, Indoor Fireplace (oven), and Direct Cooking Slots (fireplace grill for meat). Additionally, the update comprises general gameplay tweaks, bug fixes, and UX improvements.

Finally, 1.08 will bring an updated Saint Roman Ski Resort, Biathlon shooting range, and a race track to the ChernarusPlus terrain.
For a full rundown of details and patch notes, check out the accompanying changelog.

Watch our new DayZ 1.08 update video

MORE ABOUT THIS GAME


Hello Survivors,

The new 1.07 Update brings some important fixes and exciting new elements to the game.
We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns.
This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update.
You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus.

Watch the trailer, and read the patch notes below
PATCH NOTES


NOTES


  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.


GAME


ADDED


  • Added: Repeater Carbine
  • Added: .357 Rounds
  • Added: 12ga Rubber Slugs
  • Added: Amusement park locations throughout Chernarus


FIXED


  • Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
  • Fixed: The map always used to open at the top left corner (now remembers the last opened position)
  • Fixed: The action "Jump out" was disabled from the back seats of the ADA 4x4
  • Fixed: Action circle was missing while dismantling the oven
  • Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
  • Fixed: Issue caused by starting an action with a desynchronized item in hands
  • Fixed: An animation glitch related to throwing
  • Fixed: Several types of inventory interactions related to item reservation
  • Fixed: Water bonus from wells was added too early in the action
  • Fixed: Infected would not cause bleeding wounds as intended
  • Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
  • Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
  • Fixed: Issues with a ladder on the construction site
  • Fixed: Wooden plank stacks could spawn on top of each other
  • Fixed: The big doorway of the sawmill had bullet collision even when opened
  • Fixed: Object placement on Enoch and ChernarusPlus
  • Fixed: Yellow heat comfort was giving a penalty on health regeneration
  • Fixed: Position of the combination lock widget, LODs, and textures
  • Fixed: The player could collide with individual ivy parts
  • Fixed: The Denim Skirt showed the wrong colour in 1st person view
  • Fixed: Infected could not navigate into the large grey sheds
  • Fixed: The Construction Lights behaved incorrectly when thrown
  • Fixed: It was not possible to empty liquid containers inside buildings
  • Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
  • Fixed: The Thermometer would always display 0 degrees (https://feedback.bistudio.com/T146710)
  • Fixed: Night vision was darkened when someone entered the players' network bubble (https://feedback.bistudio.com/T147106)
  • Fixed: Base building actions could be mixed up resulting in building the wrong part
  • Fixed: Large numbers (quantity) were not fully visible in the hand slot
  • Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
  • Fixed: Item description of the beige Working Boots


CHANGED


  • Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
  • Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space)
  • Changed: Clean-up of the car damage zones
  • Changed: Lowered the amount of leaked coolant when the car radiator is destroyed
  • Changed: The "Open" option for the fence gate can be accessed easier
  • Changed: Removed the collision from the Barbed Wire
  • Changed: Barbed Wire now causes bleeding sources instead of shock damage
  • Changed: The fence and watchtower kits can now be dismantled
  • Changed: Heavy items (with collision) are dropped using physics
  • Changed: Rework of the combination lock destruction (requires more time but in shorter cycles)
  • Changed: Sawing a pile of wooden planks is now a truly continuous action
  • Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion
  • Tweaked: The fence gate opens and closes slower
  • Tweaked: Inventory view of the Assault Helmet Visor
  • Tweaked: You receive one additional plank when cutting down a wooden log
  • Tweaked: You receive one more wooden log when cutting down most trees
  • Tweaked: Clearer placement of the base building materials
  • Tweaked: Sorted attachments icons of firearms
  • Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result)
  • Tweaked: Adjusted the logic behind obstacle checks when building base parts
  • Tweaked: The map is now full screen
  • Tweaked: Removed the collision from tourist trail poles
  • Tweaked: Update of the game credits


SERVER


  • Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
  • Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited


MODDING


  • Added: Curl context can store the results into files + API
  • Added: Livonia ruined houses variants without overgrown ivy
  • Added: Named selection for the bear (Body_Injury)
  • Added: Named selections for all ivy parts (leaves)
  • Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime
  • Added: SetSoundMaxVolume() to change the max-volume level
  • Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter
  • Added: Exposed rigid body functions to script
  • Added: Missing dGeomCreateCylinder implementation
  • Added: Script method Object::SetDynamicPhysicsLifeTime
  • Changed: inventorySlot changed to inventorySlot[ (string to array of string) to allow slot extensions
  • Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo
  • Changed: Commented out transferToZonesThreshold method
  • Changed: Renamed OnEventFromRemoteWeapon event into OnEventForRemoteWeapon
  • Removed: Obsolete pond/well drink actions


KNOWN ISSUES


  • Picking up an item on the upper floor of a watchtower can crash the game
  • Activating the Debug Monitor on your private server can cause issues with the inventory navigation - be sure to set enableDebugM>


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