Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

Description

**OLD VERSION 1.1***UPDATED* Now configurable for any mod! ** A small external application that can be used to quickly generate a campaign playlist for skirmishes in the Ultimate Apocalypse mod.

Preview
Campaign Generator (DoW SS:UA)
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jONES1979
jONES1979 - - 2,368 comments

Intriguing

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Lord_Cylarne
Lord_Cylarne - - 7,166 comments

Made a video! Check it out.

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skellskull Author
skellskull - - 15 comments

Awesome!!! :D

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blaster24680q
blaster24680q - - 45 comments

For some reason I can turn on the menu but I can't click anything.

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skellskull Author
skellskull - - 15 comments

Thats really strange! It could be your java is out of date. Try downloading newest version Java.com. Also note this app only works for windows. (I havent tested it on other OS's)

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Roderic2014
Roderic2014 - - 244 comments

I think it is like a launcher which arranges several skirmishes determined around a theme. In other words, it works at a level of skirmish setting.

Could it be adapted/work just for SS or other multiple-faction mods? There are many other factions if combined which are not necessary in UA by default and I think this procedure works independently of the particular attributes and winconditions.

The optimal solution for me could be some code to detect which factions are present independently of the mod which combines them. They should include themselves some tags to help the arrangements -probably based in the allies matrix of the Tabletop game-, or being covered in the code all possible factions.

Is the roster of maps selected from the detected maps or are they preconfigured? If it's by detection then this same concept could be applied to factions.

Congrats for your good idea to make skirmishes more enticing by planning them

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Roderic2014
Roderic2014 - - 244 comments

Ok, I had a quick look at it. It is based on reading a list file so it's dependent on what you add in the list for both factions and maps but is very easy to edit for adapting and expanding it.

Nonetheless the images are linked to the factions and this is coded in the exe and thus, it's difficult expanding it to cover any addition. I would recommend as a suggestion to include a generic image as default for other factions.This way other factions could be added without errors (I guess) until you modify your code to link the proper images if available. Not elegant but functional.

Again I think it is a good idea to provide this thematic skirmishes and even better if you make place for extra content.

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skellskull Author
skellskull - - 15 comments

The new version makes it possible for you to edit factions and update maps :) Take a look at the new description or READMEs for details on how to accomplish what you outlined.

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Roderic2014
Roderic2014 - - 244 comments

Wow impressed, really cool and very quick update!. Just imagine what have been DOWSS if they had cared to make something like this since the beginning

Better late than never :)

PS: for some reason my Java version 7.something doesn't allow the exe to run. Even more terrible the Java updater refuses to update. I hope to test this soon, just I don't know how and when

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GertThePaladin
GertThePaladin - - 2 comments

for some reason it does not open every time i click on it even though i have windows and the latest version of java. please help

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skellskull Author
skellskull - - 15 comments

Hi GertThePaladin,

What version of windows do you have? 64 of 32? You may want to make sure you have the correct java installed. Also restart your computer if you haven't done so recently.

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GertThePaladin
GertThePaladin - - 2 comments

it took a while but ive finally got it working. thank you so much for the help and kudos for this mod!

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skellskull Author
skellskull - - 15 comments

Sweet :) enjoy

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moddlord1
moddlord1 - - 11,188 comments

COOL!1

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Roderic2014
Roderic2014 - - 244 comments

Ok I am testing it now. The number of players is the number of allies + you if I'm not wrong but is it supposed that you can choose who you play with and is it never suggested?

Besides, are the list of enemies supposed to team up against your team? Have you considered an option of FFA for some skirmishes?

Another suggestion is that the choices for your enemies could be conditioned not only for the weights and the preferences between factions to ally but also to your own faction choice because afaik you can be choosing whatever and if you want to have something thematic instead of a mere match-up generator this could be relevant.

So to sum up, I'd like to see a suggested ally(ies) for >1 players and possibly condition the chosen enemies to the faction of your choice (which is the element around the campaign is based); even you would have the possibility to switch in case you have allies and want to play another army.

The project is a good one so take your time to consider the idea

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skellskull Author
skellskull - - 15 comments

Number of players is just to indicate if you are playing with friends and I may or may not implement the ally generation simply because time vs reward on this one. But I get bored so dont count it out yet :). I never really specified the rules but how you play each game is totally up to you. I actually kind of intended for games to be played FFA when there is multiple opponents. Unless the opponents are both of the same team (lorewise). So like if the battle says 2 tyranids, imperial guard, and space marines, I would assume the tyranids would be on a team and space marines/imperial guard would also be on a team. However its up to you how you want to set teams as its specific to the kind of campaign your trying to build. As for condition the battles according to your faction, I am not totally sure if its necessary. The weights for custom themes actually provide a lot of specification on the type of games generated and I feel like factoring in what faction you chose would only just add more weight to certain enemies. Something you could just specify in the custom theme. I could make it so you can edit your theme during the campaign however.

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Roderic2014
Roderic2014 - - 244 comments

Ok, so more flexibility on the side of the player I guess

In case of thematic settings if you add more factions the weights I guess there are 100 by default so I don't know if there are the same as the rest but for the relevant ones which should have more. In case of customized theme the weights for new additions or different factions in case you replace them cannot be edited.

In a new iteration you could add a external file for weights or add this information in the factions.txt as a number and also possible to edit. By now the information is internal.

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skellskull Author
skellskull - - 15 comments

New races should be editable. Make your you update the number at the top of the Factions.txt file with the new count when you change the list. Same as you would for maps. The number tells the computer how many factions to expect.

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Roderic2014
Roderic2014 - - 244 comments

Oh yes, I didn't realized that the weights are also editable in the cells after one update the number of total factions in the list.

Nothing else to add really. Highly recommended.

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skellskull Author
skellskull - - 15 comments

Cool :) I appreciate your support

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Guest
Guest - - 688,627 comments

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Davias_Arzgul
Davias_Arzgul - - 13 comments

Cool idea !

A nice addition would be to be able to restrict maps size too, to avoid too big/small maps for example.
Even further to set ranges to restrict numbers of points/relics/slag deposits/criticals.

I don't even know if is possible :) I'm dreaming already.

The tool is very cool already ^^ thanks

The readme is saying that the tool to scan maps will touch them a bit, what will it do exactly ? formatting the name or something else ?

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skellskull Author
skellskull - - 15 comments

Map restriction is already in. Do you mean to be able to restrict it mid-game like the themes? I can definitely work that in :). The map finder does nothing to your files it just reads their names don't worry. It does try to format the names that it prints for you a little bit in order to save you time. Also, an unfortunate problem with the map finder right now is that the base game maps for Dawn of War are not included in save files and are actually internal. So the map-finder won't pick them up. Its not a big deal for Ultimate Apocalypse users because pretty much all the original maps have "Apocalysed" versions which do get picked up. But its something I should mention.

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Davias_Arzgul
Davias_Arzgul - - 13 comments

Thanks for your answer :)

I meant restriction of the size like 127, 256, 512, 1024. For example if I play big armies/titans war with UA 2 vs 2, I'd like to be able to get rid of the list maps smaller than 512.
Or to reach final tier in UA to get rid of maps without any critical points. Same idea about relics, slag deposits, number of SP. You could define a range, for example :

for my game 2v2 in UA with big armies, I want to have some power boost but not too much, I want opponents to fight over the relics and the critical points to have a challenge, I want a lot of SP to have a lot of turret outposts to defend and to spice it a bit, I want maps to be more ore less symetrical for a bit of balance... I will have theses restrictions for the map list:
- number of players : 4, 6, 8
- map size : 512, 1024
- Relics : min value 2, max value 3 (I want to filter to get only maps with 2 or 3 relics)
- Criticals : min 0, max 2 (sometimes no critical point, no final tier, to have varied challenge)
- Strategic Points : min 32, max infinite (I want maps with minimum 8 points per player)
- Slag Deposits : min 4, max 4 (one for each players)

Of course it implies reading info inside the map files, I have no idea if it is easy or not to do... but it would be cool and super customisable, especially enjoyable when having hundred of maps and having to choose before each play ^^

Also, about the original maps not being scanned by the mapfinder, since the list is known, you could add an option for non-UA players to add the names in the list after the scan. The names could pre-stored in a textfile or something ? No worries about me, I'm already an UA user ^^ but it could be useful to someone else.

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long_fellow
long_fellow - - 17 comments

@skellskull..thanks for a very innovative mod....now playing DOW for another 8 years..

;)

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justinhudgens
justinhudgens - - 11 comments

The pic says outdated, is there a new page with a new version, or what?

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skellskull Author
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noble6071s
noble6071s - - 3 comments

Will this work with dark crusade? i havent had a chance to get soulstorm yet and i dont think im gonna get it any time soon. (P.S. ignore the guest comment above, i forgot to login before i commented)

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kappa21
kappa21 - - 48 comments

hello I would like to know if you will continue with the mod?

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skellskull Author
skellskull - - 15 comments

Hi there. I am not currently working on this project although it would be interesting to make a better version at some point.

This was sort of a quick hack-together and I cringe a little thinking about it 😬

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conceldor619
conceldor619 - - 1 comments

when facing multiple factions, are they supposed to all be on the same team or free for all? i feel like adding this as a clarification would be a nice addition to it. have the different teams clarified.

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gxkrolczyk
gxkrolczyk - - 6 comments

Is anyone still playing this in 2020?

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RandallCarter
RandallCarter - - 2 comments

First episode of a Campaign Series on YouTube using this mod has aired...see here: Youtu.be

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