This is an addon for the Valley of Sharp Talon map by 0xC0000005. It adds additional and none win-condition SCAR rules for SkirmishMultiplayer matches to enhance game experience.
Author: 0xC0000005
Player Status, Combat Chatter (Marines) - additional SCAR rules.
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About:
This is additional and none win-condition (gameplay and ballance are intact)
SCAR rules for SkirmishMultiplayer matches to enhance game experience.
This rules where created for Valley of Sharp Talon (T) map
to make massacre more atmospheric,
but still like map itself, SCARs are multi-purpose and can be used SEPARATELY.
New content:
Two SCAR game rules, Marine voice sounds.
Quick install:
Unzip and copy "dxp2" folder in your Dark Crusade directory
(example: "C:GamesDark Crusade"),
since "dxp2" folder already exist in Dark Crusade,
you may be asked to overwrite, select yes.
How to activate:
Like any other SCAR rules in match settings window (rule checkboxes).
SCAR rule "Player Status":
Simple but very useful ability to view your allies resources in team battles.
Now you can donate resources when your CPU ally realy needs it.
Just select any ALLIED BUILDING and information will appear (right side of the screen),
Just deselect or select something else and info becomes hidden.
(Note: you can notice small time lag while enablingdisabling string,
this is due 1 second delay SCAR cycles to enshure almost ZERO performance impact,
info provided as RES: REQ + POW values, Ork resource not shown, since you cant donate or
somehow share it).
Doesnot change any win-conditions or any other rules,
so you can use this in any team matches you want with any SCAR rules.
SCAR rule "Combat Chatter" (Marines voice set):
This rule makes your Marines matches more atmospheric,
enabling background battle rumble and allowing Marines to responce on combat events.
(Note: can be used by any race, but voice set will not match.)
Doesnot change any win-conditions or any other rules,
so you can use this in any matches you want with any SCAR rules.
(Note: "PC_Ambient" sound channel changed only at init, so should be compatible with SCARs
dynamicly changing "PC_Ambient" channel during match).
Ballance:
N/A, no attributes or any ballance changes.
Using any contents:
plz ask permission [mars_pattern@inbox.ru]
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