Time for the final and updated demo to reflect some of the changes the game went through during this last year:
- Things that didn't work properly now do (hopefully no more falling through walls);
You will be missed, poor collision detection
- Things that did work, but were a bit meh should look & fell better (lots of new particles, sparks, blood effects and such);
- Several abilities to be unlocked that substantially change the moves at your disposal and the way you play;
This one is therapeutic
- Support for Brazilian Portuguese and Simplified Chinese;
- Recovery mechanic now can be used during levels when the boss is onscreen: hold B button or D key to stop and take a deep breath (and remember to release it before something hits you in the head);
It's a good thing, most of the time
Can't wait for the final game to be released on April, with its 10 levels of chaotic blood collection. For now, these 3 should give a good idea of what it's about.