A fast-paced runner with roguelite elements in a rotatable world. Stopping is not an option, but turning the ground into a free fall is - bringing everyone along with you.

Post news Report RSS Demo updated, polished and re-released

The 3 levels from last year's version get a facelift with new mechanics, unlockable player abilities and lots of stuff flying around.

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Time for the final and updated demo to reflect some of the changes the game went through during this last year:

- Things that didn't work properly now do (hopefully no more falling through walls);

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You will be missed, poor collision detection


- Things that did work, but were a bit meh should look & fell better (lots of new particles, sparks, blood effects and such);

- Several abilities to be unlocked that substantially change the moves at your disposal and the way you play;

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This one is therapeutic


- Support for Brazilian Portuguese and Simplified Chinese;

- Recovery mechanic now can be used during levels when the boss is onscreen: hold B button or D key to stop and take a deep breath (and remember to release it before something hits you in the head);

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It's a good thing, most of the time


Can't wait for the final game to be released on April, with its 10 levels of chaotic blood collection. For now, these 3 should give a good idea of what it's about.

Get the demo on Steam or Itch.io

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