Dary's Legend is a graphical hand-drawn, roguelike dungeon crawler game. Help Dary as he embarks on a journey full of perils, monsters, traps and treasures. The game is in alpha so expect frequent updates as we build the dungeon towards the final build. System Reqs:OS: Windows XP SP3 or higher / Mac OSX 10.6+ | CPU: 1.4GHz or faster | Ram: 512MB (1GB recommended) | Graphic Card: OpenGL 2.0 compatible with 128MB Ram | Monitor 1024x768 or higher (1280x720 or higher recommended)

Report RSS Talking about the next update

First of all, I'm sorry for the lack of blog updates lately but we've been working hard on the next update I promise. So let's talk on what I've been messing around.

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Hi there.

First of all, I'm sorry for the lack of blog updates lately but we've been working hard on the next update I promise.
So let's talk on what I've been messing around.

Difficulty levels

While building the game, one of the hardest tasks is balance, the enemies power, the amount per floor, your own power, etc. Due to the nature of the roguelike the factor "random" brings some extra challenges since it's hard to predict some situations. We have different scenarios, many players approach us saying the game is too hard and die too often, other say that after some time grinding the game feels much easier (which kind of makes sense actually). That said and following what we did for the game speed option we are adding 2 extra difficulty levels, Easy and Hard, we are considering the current one the Normal. It's up to the player to choose, we are still thinking further down the road if the difficulty you choose affects anything else other than gameplay but for now the experience is exactly the same.

So what changes in these two modes?
While more changes may occur in the future, depending on new features, right now it's like this:

Easy (comparing to Normal mode):

  • Enemies: -20% Life
  • Items sell value: +15% Jotes
  • Recovered HP/Mana per steps: +15%
  • Chance of trapped objects: -33%

Hard (comparing to Normal mode):

  • Enemies: +30% Life
  • Items sell value: -15% Jotes
  • Recovered HP/Mana per steps: -100% (None)
  • Chance of trapped objects: +33%

There are many other factors that I could tweak per each Difficulty mode but would feel uneven. These values will probably be tweaked once we start getting feedback from players how how much easy/harder the game feels.

difficulty

Content

As we get new features finished there's one thing we've been falling behind a bit, and that's new content. We've been mostly building down all the supporting platforms/mechanics/features but fear not, we have much more skills, abilities and recipes planned. Also Rita has been working hard on finishing the next floor visual, objects and monsters and we should see on one of the next updates.

Bugs

Yeah, I've been fixing many of these too, almost every bug that had been reported by players so far I've been able to fix it, and many others that I've found on my own but I'll make the list when the update gets out.

On blog updates

We have been making blog posts with less frequency, but that does not mean we aren't working on the game, it just means we probably have nothing yet that is worth making a full post. Usually during our work it's like "Oh look I just changed this color on the enemy" or "I finally fixed that annoying bug", and while this is progress it may not exactly be new post material. But feel free to poke us via twitter (@DJ_Link | @_m0r3n4) if you feel that urge for news on Dary's Legend :)

Comments
Woodoochild
Woodoochild

Nice works on the second floor.. Cool deco too. :o)

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DJ_Link Author
DJ_Link

Thanks :)
Hopefully you''ll like the decoration on the third floor, which is coming with the next update :)

Reply Good karma+2 votes
Woodoochild
Woodoochild

Nice, thanks. :o) Yep, I'll see on next update.

Reply Good karma Bad karma+1 vote
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Dary's Legend
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Different Pixel
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