In 2013, I was part of a team working on a game with the working title "Project: Pangaea". Unfortunately due to our inexperience at the time and how busy with our lives, project got canceled and I went solo with Roses Will Rise. Facing a long rut, I felt like trying to see what I can make in a smaller scale in a shorter amount of time - and here it is!

Please do take note that this is just a prototype, it is limited in many ways due to resources and time constraints. I might revisit it later to refine and make it a full game.

In the year 2306, a massive meteor is set to collide with earth, wiping out life as we know it. TYPHON, an aeronautical mining project has been assigned to deter the meteor away from earth, but only to find out that it’s a vessel for cybernetic activity.

Cyberhold is a turn-based first person dungeon crawler, with very basic soulsborne elements.

No grinding or experience gains, collect stat boost energy cells that can be reused whenever needed.
32-bit game inspired low poly graphics.
dark, thick sci-fi atmosphere.
Robot on mech suit action.
Game controls:

F4 to go full screen
F5 to restart
WASD - movement
Q - strafe right
E- strafe left
Enter - accept
Esc - cancel
Page up to resize map
There is controller support but untested.

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Cyberhold (Prototype) Windows, Mac, Linux game

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