Cubotrox® presents an innovative gameplay into puzzle videogames, similar to Tetris, but you can rotate the board and compose abstract and figurative forms. Moreover, it expects a real “old-school” challenge for the player, using a “retro-futuristic-neon” visual style and “synth-retro-wave” music, composed by Pablo Martín Atanes.
The gameplay is as follows: there is a board with cell and a watermark picture on the background; colored cubes are falling from the 4 ortho directions; and the game’s goal is to match the background picture. So, to do this the player can catch & drop the falling cubes, rotate them, even rotate the full board. You can see this pre-alpha trailer in order to understand better the gameplay mechanic:
Pre-alpha trailer: Youtube.com
The game progression is based on the classic level chart. At each level, there are several disturbing elements against player: limited movement, limited time, falling down frequency of cubes… By this way, the difficulty grade is increased at each higher level. If the player reaches the target score for a level he wins “cubotroxes”, which can be exchanged by booster or in-game gifts
The Barberians Game Studio
Cubotrox® is registered trademark in Spain
What’s exactly Cubotrox? Cubotrox is an addictive puzzle game that challenges you to complete pixel art images by managing falling neon-colored cubes. Catch, drop and rotate your way to victory in a game with retro-futuristic neon visuals and synth-retro-wave music that excels at being “easy to play, hard to master”.
The game can be summed up in a real easy way: you have pixel art images that must be completed by managing some neon-colored cubes that are constantly appearing from all sides of the screen. You must manage these cubes to complete the image. Mechanics are rather simple: catch, drop and rotate the cubes and rotate all the screen. But as you progress you start to face increasing challenges related to the limited time, the management of the cubes, the frequency of the cubes’ fall, etc. But there’s no use on explaining this: go play the game. By minute 1 you will say “hehe, this is stupidly simple”; but by minute 20 you will be fully engaged and screaming “damn! I didn’t think of that! Let’s re-start this level AGAIN!”. Believe us: you will end admitting that Cubotrox is a masterclass on “easy to play, hard to master”.
Cubotrox’ puzzles are comprised by pixel art images that must be completed through cube management. Don’t fool ourselves: there’s an ongoing pixel art craze and we’re not trying to fight against it. We love pixel art and Cubotrox is like an interactive pixel art gallery where every piece is turned into a puzzle to be solved. And it also is a HUGE pixel art gallery: +100 levels to be played and even an endless mode (coming soon) that dares you to find your skills’ limit. Get better at Cubotrox and rotate your way to the first positions in a global world ranking for both level and endless modes.
So we were building this kick-ass pixel art library when we realized the only way of making it really perfect was by adding some of our favorite beauties. We contacted pixel artists and gamedevs we admire to ask them for permission to add their creations to our games. It turns out to be that the indie community is freaking cool and most of them agreed almost instantly. So now we have proudly included levels based on games we love such as Nuclear Throne, Enter the Gungeon, Elliot Quest, They Bleed Pixels, Crypt of the Necrodancer, and many more!
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