Inspired by Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.

SrBilyon says

10/10 - Agree Disagree

So, I've been tracking this game for the longest, believing that it would end up a very good game; that ended up being an understatement. For some reason, this game hits me in all the right areas.

I remember when I first opened the alpha, I was somewhat lost, most likely due to me going at it solo. After about an hour or two of my team and I attempting to hook the game up via VPN, the whole experience changed. Hours, maybe even days went by. The mystery, exploration, progression, mechanics, and a billion or more arrows later, I was so hooked, I had to literally pull myself from this game so that I could get some work done.

I've always been a sucker for action/adventure games, but with the added in multiplayer, this game was perfect for me. I look forward to the beta/final release.

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