You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
If Cry of Fear teaches us one thing, it's that it's not just about the story, but more about how it's delivered.
The game has a very retro and classic gameplay to it, with very limited inventory slots, solving strange puzzles to advance in a world that doesn't make sense, not because it was badly made, but on the contrary, because it was made to be confusing and ominous.
The Stamina bar is your worst enemy in this game, with very scarce ammunition for your fire arms, and with each of your movements (except regular walking) costing stamina, it becomes very clear that the stamina plays a major role in the game, and that is fine to accentuate the survival feeling of the combat, but during many nightmare sequences, or platforming sequences, the player is required to sprint and jump multiple times, and having to wait for your Stamina to recharge in a nightmare sequence can get tedious, but overall the addition of this gameplay mechanic adds a lot to the game.
On a technical point of view, this game is a marvel, I have found myself amazed multiple times at how good this looks for GoldSource, the ViewModels are amazing, and the enemies are not so bad themselves, I appreciated the fact that they move and behave differently than the regular Half Life NPCs, it did not feel like Half Life at all.
The weakest point of the game would be it's gameplay, many times the player is required to backtrack to very early stages of the game, to be able to move forward, and even if some plans placed around the game help, you really have to walk around and try to open every door and just try "Everything" you can think of to find the correct route.
Overall this is a good game for everyone who likes survival horror, I found myself wanting to stop playing multiple times, frustrated by annoying sequences, or just because I was lost, but the story kept me going, I just wanted answers, and answers I got.
This game isn't for everyone, but if you like this style, then you will love this one.
Highest Rated (61 agree) 9/10
The best horror mod I've ever had the pleasure of playing. I spoke with Andreas in a notable interview a few months back and ever since have held an enormous respect for the man and what it is he sees in his projects, in his "horror", and in himself. Cry of Fear has finally launched and with it comes a turning point in open source gaming, modding, creative expression and a revitalization of the almost dead psychological modern horror that we have come to see in Jacob's Ladder, Silent Hill, Afraid…
Feb 23 2012 by C-zom