Crazy Quidditch puts you into the position of the seeker where you have to catch the snitch before the other seekers. Beware though, it won't be easy with those bludgers trying to throw you off your broom.
Alright, now the next update is supposed to be a graphical update which would add and revise graphical content like 3d models, textures and shaders. Now I've been thinking about something for a while and am not able to take a firm decision about the issue I am about to share with you all for your help.
Well the game till now is moving towards realism in terms of scale, textures and shaders. I know it isn't even close to 'realism' but that is what the target has been. For the next alpha however, I am considering to ditch this target for a more toon-based look. The reasons are as follows :
1. Easier to implement
Animations, physics, audio, models etc.
2. Less demanding of PC resources.
Would work smoothly on lower and mid-end computers as well.
3. Might become more fun
I think the certain things such as exaggeration and dramatization of animations and events such as collisions will be more fun with the freedom offered in the toon scenario as compared to the limitations due to realism.
Now I want you all to share your opinion backed by reasons in the comments.
Take care!
Alpha 3 is out with loads of new features! Get it now and let me know what you think.
The third alpha release of the game. It contains new controls, actions and features. Please read the included 'Read Me' file for complete instructions...
The second alpha of this game. This alpha demonstrates improved textures, models and animations which will be used as a base for the upcoming releases...
The first alpha of the game. The purpose of this alpha is to make the players familiar with the controls proposed to be in the final build. Note: The...
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Are you still here?
Please answer. I can't live without this game :(
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I kind of like the idea of a more cartoonish style. It worked well with that Quidditch world cup game on consoles, why not here? It's worth a try. And if it doesn't work, you can always just go back to the old style :)
I plan to release support for mac version in the next alpha. Thanks for showing interest
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