Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Report RSS UMP45 Animation Preview
Comments
BadgerDeluxe
BadgerDeluxe

Error Occurred Processing. :(

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Bode Author
Bode

Try again - I think it might be going now :)

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archkyrie
archkyrie

semi-auto firing?

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kinesis916
kinesis916

Nice. I've always had a liking for the UMP.

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Daishi2442
Daishi2442

Why does the bolt automatically move to the pulled-back position? IIRC the UMP works on the same principle as the mp5, so it doesn't move on its own. You have to manually pull it back. Aside from that, awesome work.

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|KILroy|
|KILroy|

One comment I'd like to make is regarding the origins.

It would be better if the origins were raised so the gun level "makes sense" and at the same time, show off the model.

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MiniHendrix
MiniHendrix

I agree. Put it in the same position as Frag. Ops.

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Swaggletooth
Swaggletooth

The animations aren't bad, IMHO the firing animation looks like the gun bounces (which it shouldn't be doing). A straight kick back would be more realistic.

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Description

What do you think of our first sub-machine gun animation; our shiny UMP45?

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