Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
This showcases our HUD menu items as well as our brand new hit indicators. This will pop up in all directors (like a compass) showing the direction where you were hit from.
I like the HUD a lot, provides a lot of information but is easy to interpret and it's not overwhelmingly crammed. A+ Job with that.
The hands and weapon also look great.
Thanks Predator, this feedback is really motivating. It isn't easy to get it right. We want to provide the core and basic details in a visual manner, than is easy on the eyes and takes little effort to distinguish the information (colour, placement and size being really important).
At a later stage we will look to have various components scalable, or removable from the player should they wise. That will also include an "advanced" mode.
E.G. Remove the health bar and text and just have the Value.
Same for the weapon mode, having just the "auto", "Single" and no need for "weapon mode".