Control Shift is a local-multiplayer game which pits players against one another in dramatic battles for control of territory.

RSS Reviews
10

KameleonGaming says

Early access review may contain spoilers Agree (1) Disagree

Control shift offers immense competitive action with friends in local multiplayer with intentions of creating online multiplayer but don't be put off by this. It's so much fun to compete against friends side by side. Even against the computer it offers High action and makes awesome Gameplay. This is easily my favourite indie game for this year so far, And for the cost of nothing please give it a try and see for yourself you will not be disappointed.

Kameleon Gaming.

Thanks for the awesome game guys.

Check out my let's play for an insight into the Gameplay. Note this was the first demo and alot has been updated. Youtu.be

8

fungu5 says

Early access review Agree (1) Disagree

A fun little arcade game for 1-4 players. Good for sitting on the couch with friends.

Pros:

- Split-screen multiplayer for up to 4 players. There is also single player.
- Multiple game modes
- Many maps
- Actively developed (as of time of writing)
- Simple but nice visuals with some cool effects.
- Linux and Mac Support! (Windows too obviously) Pay attention game devs, it's not hard.
- It's free! (But do donate)
- No DRM either (keep it so)

Cons:

- Made in Unity (not a big problem for me and not a con if this doesn't bother you)

- No level editor (yet?)

8

AvengerX92 says

Early access review Agree Disagree

Control Shift is a Top-Down Shooter where your goal is to take control of the majority of the tiles on the map while at the same time fend off enemy bots (or players) which are trying to take over your tiles and destroy you. The more tiles you have, the quicker your Points Meter fills up which will grant you victory.

The game's combat is pretty enjoyable and I had no problems playing it with a Mouse and Keyboard even though it is recommended to play with a controller. You're giving a shield which you can activate manually but the longer you use it, the quicker its energy gets drained (although it'll slowly recharge back up). It's a neat feature that's quite helpful in getting you out of a bind if things get really frantic. The arenas contain 4 different type of enemy bots, several different types of tiles that can help or hinder you and a handful of pickup items which can be quite useful and spice things up.

It has a Story Mode which you can tackle on your own or with up to 3 other people via local multiplayer. Each player gets only 3 extra lives (4 total) in this mode so once you run out it's game over. There's not really much of a story at the moment other than the description of each mission but they can certainly be quite challenging on your own.

The game also features an Arcade Mode which contains 3 game modes. These game modes are Control, Invasion and Capture the Flag. In Control you can duke it out with up to 3 friends (or A.I) in an arena where you win by having the most tiles under your control to fill up your Points Meter. Invasion plays by the same rules as the Story Mode except for the fact that you can play any of the arenas available on Control which are different than the ones in Story Mode. As for Capture the Flag, it's currently unavailable in the demo so I'm not sure if there are any different rules or arenas for it.

My biggest gripe I have of the game is that it could be a ton of fun to play with friends yet there's only local multiplayer available. Fortunately, Online Multiplayer is being worked on which is great news since a lot of people don't usually play a PC game via Split Screen/Local Multiplayer. I'm also interested in how the Story Mode will shape out to be. Currently it feels too similar to Invasion but with only 4 missions available in the demo I can't really judge how it will turn out in the long run.

Overall, it's a great game and I certainly recommend giving it a look. The demo's free (unless you want to leave a donation) so you can check it out any time. The developer also has a page on trello.com where he posts planned features, stuff that's being considered and also shows the features that are currently being worked on. I look forward to seeing how things turn out.