In this story driven adventure, our heroes search for answers to clues that are found all over Constellation Distantia. Dozens of illustrated cutscenes carry on a professionally written story, a book inside the game.

Depending on your karma, there may be more or less friendlies around you, which can make the environment more welcoming, or straight up hostile. You have two ships to look after: a mothership capable of star travel and nuclear mining; and a smaller research oriented vessel capable of collection, small scale mining and defence. Using those vessels, you complete missions that involve interplanetary and interstellar travel, free flying, mining, trading, crafting and destruction...

Study blueprints and mine resources to upgrade your research vessel, it helps when chasing asteroids and bad guys. There are plenty of options for upgrades in the Lab, and that's also where you take care of life support for your crew working in your mothership. Besides all this,

Free flying in varying planetary systems

lowpolyplanet


Moon habitats


planets


city


Asteroid mining with the smaller vessel

Mining asteroid


Nuclear mining with the mothership - collect deposits using the smaller vessel

mining nuclearnuke planets

Combat

war


Crafting

Part of the Lab: research blueprints and inventory items:

cragting inventoryblueprints

Constellation Distantia is live on Steam!

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As the game Constellation Distantia has been in the works for almost two years now, we, the makers, have a clear understanding of what its soul is like. It's a story driven space survival game where free flying in open space plays a major role, and where action takes over every now and again, but the main thing is still in strategic decisions, resource management and missions. This setup presents a major challenge: since the game mechanics are often around flying and explosions, the marketing material, especially videos and screenshots, tend to become quite action-y. Here's how we have tried to tackle this.

This article focuses on the videos since they're probably the most important marketing material of them all.

Sapper One


The first and current goal of ours, while preparing the game for Steam release, is to have a solid visitor to wish list ratio on our Steam page. This means the percentage of game page viewers who flag the game to their wishlist. For this, we have done over dozen of iterations to the videos on the Steam pages. Here we are focusing on the main iterations.


The Teaser/Trailer Evolution

First of all we had a video for Steam Greenlight. We quickly learned that the first 15-20 seconds are crucial for gaining the visitor's interest, and this was clearly a problem in the Greenlight trailer. In 2017 users are very much using Steam in sort of a queue mode, and that is the case both in Greenlight, Coming Soon or the actual Store. Players come and go quickly, and obviously the first impression is super important.

1. Steam Greenlight Trailer

The initial idea for the actual store page was to have two separate videos; a teaser and a trailer. Teaser would be a quick and compact demonstration of the actual gameplay, and trailer would offer more in-depth overview for the interested gamers. The latter, long gameplay trailer has remained unchanged since.

2. The first Teaser version

3. The Long Gameplay Trailer

Having done these two drafts, the next phase was to optimise the teaser. Make it shorter, with quicker transitions, pick the best clips, choose more energetic music to set the tone. The result available below.

4. The second Teaser version

After finishing the second teaser version, we came to a conclusion that it was missing a few key features.

5. The third Teaser / first Trailer version

When the optimisation had been done, however, we agreed that it gave a restricted, even superficial idea of Distantia, which might lead the potential gamers to compare it to a recent similarly themed space games, even though Distantia in fact is quite unique.

Therefore, after 3 or 4 iterations, the idea of teaser & trailer was rejected. Instead, here we are with two different trailers: one presenting the story aspect and the overall idea; and another longer gameplay video explaining the game features such as mining, crafting and combat.

6. The second and latest Story Trailer

The second and hopefully the final version of Story Trailer was revised with more fitting music, faster transitions and missing gameplay features.


Eventually, when the release date approaches, we will use the combination that produces the highest visitor to wishlist ratio.

eagle-owl

The release date for Constellation Distantia is scheduled late February or early March 2017.

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Why low poly

Why low poly

News 1 comment

The release of Constellation Distantia, a story driven space adventure game is getting closer, and now we are sharing insight on why we chose low poly...

Constellation Distantia Greenlit in Steam

Constellation Distantia Greenlit in Steam

News

After six days in Steam Greenlight Constellation Distantia got approved by the community.

Constellation Distantia enters Steam Greenlight

Constellation Distantia enters Steam Greenlight

News

Constellation Distantia, our first game, has now been announced. Please vote on Steam, and check out our dev blog.

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