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Update 29

News 13 comments

Hey everyone, just wanted to give an update explaining whats going on currently on the conscript team, since there hasn't been any news posts in a few months.

Conscript on the source engine no longer requires episode 2 to play, and that progress bar is out of date as well. We'll get around to changing up the header soon.

The new way we're going to be posting updates is mainly individual, team mate based updates. This will help the whole "waiting 4 months" thing, since I'm unable to reach my computer most of the week.

Ignamarte has been working on the outer city for the Intro, and is going to be working together with av3nger on the earlier parts of the first chapter as well:

update 19
update 19

Our new mapper Trippy is working on a wasteland deathmatch map, which doubles as a survival map (will be slightly different from each other):

survival
survival
survival
survival

You can see a peak of the survival mode above ^

As for the status of the psp beta, we still have work to do on the survival mode and some misc todo items, but we're getting closer to a release. Expect a video demonstration of survival mode soon (and/or a video straight off the psp)

Big thanks to STX for all the coding help he's provided for us :)

They'll be a few more mini-updates in bound soon, so stay tuned

Update 28

Update 28

News 14 comments

Hey guys, here's another fine update brought to you by the conscript team

Update 27

Update 27

News 7 comments

Welcome to update 27- more pc related content to satisfy your ~needs~.

Update 26

Update 26

News 11 comments

Hey everyone, its been a little wait- but here's update 26.

Update 25

Update 25

News 13 comments

Another fine update brought to you by the Conscript team.

Comments  (0 - 10 of 1,394)
SkullDust99
SkullDust99

See the biggest problem with mods and concepts is the fact that they are presented to everyone with the intentions of releasing it someday. They continue to build the game so much that they forget to release betas or builds. Then when it unfortunately dies, what did the community get out of it? Nothing. Just broken promises and nothing playable that people can hold onto.

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Snow344
Snow344

Damn, it's so sad that this died.

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thebitpix
thebitpix

rip this game. Such are the ways of PSP homebrews. One day they're here, the other they're gone forever. L4Q, the original Solitude, pretty much any Quake based PSP mod has passed on. At least we got MC PSP though.

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SamuraiMarciano
SamuraiMarciano

DEEEEEEEEEEEAD!

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Snow344
Snow344

shut up.

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buddercreep3r
buddercreep3r

It's just so sad that so many good games with so much potential are cancelled :(

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cringelordfromc17
cringelordfromc17

I swear to god every moder uses the schools is slowing are production excuse so they can kill the mod there needs to be a rule on this crap

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TheZealot
TheZealot

It's called having responsibilities.

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cringelordfromc17
cringelordfromc17

i know but its happened so many times I wish someone would contune this mod like pick up the files

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UnknownTank
UnknownTank

im not sure if its stated somewhere, but. why psp?

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dr_mabuse1981
dr_mabuse1981

the last plan was to make the psp version just with smaller missions and the pc version with "hd" visuals using the fte game engine.

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