Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.
It’s finally here! The full release of Congo! It’s been a long time in Early Access and we’ve transitioned out of it with a load of new content and fixes. Grab a copy today (with 25% off!), grab some friends and give v1.0 a go!
Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.
Congo v1.0 (Full Release) will be available on Monday 21st March 2016 at 5pm GMT and the v1.0 release will come with a ton of new features, fixes and...
It's been a quiet few months on the announcement pages, but that doesn't mean we haven't been working hard behind the scenes. We're creeping up on the...
Congo v0.5 out today! Massive improvements to the menus, lobby system, in-game menus and controller support!
So v0.4a is out today! It's a big one today with 2 extra maps and some massive improvements to the AI and the AI performance! Plus a cheeky little 50...
Does this game have local coop?
Is there a main plot?
If there is, how long is it going to take?
how to survive in congo...
tracking, reason is known :D
Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.
Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D
Track this game! Very fast finish!
Is it based on micheal crichton's congo?
Reply please
Hey OvenSlug,
This game is not based on the book, after a quick google search, it seems they have a similar premise!
I like where this is going, tracking.