In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?

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Big Changes Have Come!

Big Changes Have Come!

News

The promised Big Changes are complete! The NKG has been restructured, with some new units and much better versions of old units. Read more to find out...

Big Changes are on the Way!

Big Changes are on the Way!

News 1 comment

Some very big changes are coming to Conflict Terra!

Development Has Officially Restarted!

Development Has Officially Restarted!

News 2 comments

After some precious time away, it has been decided to reopen development of Conflict Terra!

Locking up Shop

Locking up Shop

News 3 comments

Development of Conflict Terra has come to a close.

Back in the Saddle

Back in the Saddle

News 1 comment

After a few months of inactivity, the CT team is getting back in the saddle and wrangling up some cattle. In normal person speak, that means we're working...

What We've Been Working On

What We've Been Working On

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Our last news post told of our relatively unambitious goals for Version 1.03. While working towards those goals, an unpredicted opportunity fell into...

Goals for Version 1.03

Goals for Version 1.03

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Work on Conflict Terra has become slow and scattered, due to poorly defined goals and personal interferences (college!) So, we decided to outline our...

Autohost Available

Autohost Available

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Just a heads up that we have two autohosts set up for Conflict Terra in the Spring Lobby.

What's Next for Conflict Terra?

What's Next for Conflict Terra?

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Now that we've released version 1.00 to the public, what's next for Conflict Terra? Further balance, addition of gameplay features, polishing of the game...

Conflict Terra Version 1.00 Released

Conflict Terra Version 1.00 Released

News

That's right, Conflict Terra finally goes public with its first release!

Conflict Terra SVN

Conflict Terra SVN

News 6 comments

Conflict Terra has taken a huge step forward in easing productivity!

A Shift in Plans

A Shift in Plans

News 15 comments

In a decision to cut our losses and provide you, the small group of people milling around outside, with some product, we'll be releasing a playable version...

Wyverns and Cowboys

Wyverns and Cowboys

News 3 comments

Over three weeks of complete inactivity on my part are broken by some balancing and bug fixes.

Saturday, May 1, 2010 News

Saturday, May 1, 2010 News

News 3 comments

Progress is slowed but still chugging along. Unexpected help is speeding up the PN texturing.

Friday, April 16, 2010 News

Friday, April 16, 2010 News

News 1 comment

Ver.06 is the current workload. A promising playtest revealed a handful of bugs and unbalanced units, which will be addressed. Conflict Terra is getting...

The PN Push

The PN Push

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A gathering of four friends results in 25 textured and roughly in-game PN units for Conflict Terra.

UI Opinions

UI Opinions

News 1 comment

The Conflict Terra Development Team is indecisive about some issues revolving around our unit icons in the build menu. We're wanting to know what others...

Monday, April 5, 2010 News

Monday, April 5, 2010 News

News

Work on ver.05 is underway. New units and the continuation of ironing out bugs and further balance of the existing units is the goal for this version.