well,this mod won't change game base style,but made game play better.unlocking units,more upgrades,quick action,realistic tank combat,made change in rules,also add superior airstrike ability to races and improved AA's.
NEW VERSION OF DOG COMPANY
this new version is updated for coh/op v2301 or higher.
much major change have been made,including us army units changed to default size and in exchange increased firepower weapons for max performance ,british units lee_feild now need to wind up.
_british(commando tree)can now use airstrike ability mixed with decoy artilly ability.
_panzerelite henschel airstike became more stronger and can now attack any target(unlike original mod).
_airborne air straferun ability became cheaper.
_all airplane weapons can now do serious damage to enemy,mostly p47 machine guns can effectivly damage light vehicles.
_of course all anti air weapons became more effective.espcaily quad halftrack track down henschel planes.
_some model textures changed.
_performance improved.
_antitank rocketlunchers became stronger.allies now have one bazooka or recoilless rifle but became like panzerschreck.
_to make scorched earth doctorine more useful,sector artillery can be used on enemy sector,hummel reinforcemance not only give hummel but a small division of light infantry and one panther at only 700 manpowercost.
_more balanced,more system stability.
_bren carrier can reinforce units.allies HMG nest,can reinforce.also bunker reinforcemant radius increased.
_upgrade to lvl3 in axis for infantry is become abtainable,no upgrade for it and unit must have lvl2 and kill enough units to get vet3.
_WEAPON CREWS CAN NOW SURVIVE IN COMBAT.3RD UNIT OF MORTARS AND AT GUNS(NOT 88 AND 105)CAN REINFORCE UNITS AND THIER WEAPONS.
_UNIT NOW ACT LESS HEROIC(BECAUSE IN V1 THIER WERE TOO EFFECTIVE)
_all weapon crew use pistols,airborne at gun crew uses m1 thompson.
_some ui and writings fixed.
_at weapons for infantry requires upgrade now for game balance.
_edited ai to like making more infantry than vehicles.
_us howitzer 105 gun can fir at will,can act like tank killer too.25 pounder effectiveness improved(like little 88),88 are now killzones.
_panzerelite units became tougher,biritish deadliness decreased,(unlike v1).
_flamethrower improved.
_halftracks can fire at will ,load in and out doesn't effect gunner appears and german halftracks can have gunners even with upgrades(like stuka).
_battles are quicker and moreeeeee balanced than version 1.
_most units have upgrades.
_new axis texure by Night Stalker AKA Iceburner
_free trenchs...all races can build trenches(some unit in races,not their engineers)
_axis mg gunners and mortars are cheaper,allies mortar too.
_watch out mortars...take cover...in this mod there really a threat to tough infantry of my mod.
_axis tanks can move there turrets quicker...now flaking them won't be easy(good for axis)
_defenses can be built quicker than ever,enjoy.
_fire up man all the time...no negitave withdraws from fire ups.
_keep firing...ally suppersion ability improved,but with axis veterncay upgrades can be reduced.
_axis infantry and support vertan upgrades are cheaper and ai will upgrade it.(that explains why i put vertans in kreig barracks)
_deads stay longer(because all mods have this one)
_heavy weapons are tougher,so u can pick them up(can repiar themselfs over time!)
_have semi_auto firing for lee_feild than in vesion 1.
_much changes than version 1 and better.balanced,also u can easily play it even with hard and expert AI's.(doesn't mean it sandbox,but u can play with ease)
_balanced to patchs,have problems fixed with patchs.
_COMMANDOS(NEED FEILD SUPPORT) AND FALLSHRIMJAGERS(REQUIRES OPEARTING HQ) CAN PARADROP REINFORCE NOW.
_SAPPER UPGRADES MAKE THEM STRONGER ALSO PAIT UPGRADE ADD FLAMETHROWER AND PAIT INSTEAD OF TWO PAITS.
_sir,we can requestion more troops:hmm thats great news>>> UPKEEP OF UNITS GREATLY REDUCED!
_and more...u must find out!
_and mostly u can use my mod to yours,so warn me before using it.
if u didn,t enjoy my mod please inform me about bugs or any problem at "Pipboymodel3000@gmail.com"
if u modmaker yourself please help me how to make commandos and fallschimjager to paradrop reinforce(replace thier casulty).
sorry about my english guys:)
pipboy3000_v2 ((wish u luck,have fun coh fans)),also thanks Night Stalker AKA Iceburner for axis soldier texure.