8-Bit Commando is a run and gun platformer with fast-paced action, a rocking soundtrack, local multiplayer and explosions. The graphics will take you back to the classic age of gaming and the gameplay is bound to challenge even the most seasoned vets.
It's official - the online multiplayer beta is up and running! You can start up a multiplayer session by choosing “Online” from the title screen.
Next, pick your favorite game mode (coop/versus/arcade) and invite somebody. Make sure you are signed into “Steam chat” to see which of your friends are playing too.
Lastly, there are a few things that you can do to improve your online experience:
- Play with friends who live nearby, preferably on the same continent.
- Plug into a wired connection or at least try to stay close to your wireless router.
- Close any open applications or background services connected to the internet.
- Turn off other devices connected to your home network or WIFI.
If you are having trouble please get in touch and remember to enable automatic updates for both your Steam client and the game. Thanks for reading and much LÖVE!
Store.steampowered.com
Why does this game use 100% cpu on Linux?
I mean seriously, it should not use that much. What is it, mining bitcoins or something? ;)
It has the Contra feeling but it isn't that hard however it's a litle bit hard for me.
Really? There's a difficulty setting you can change from the options screen. Other than that I think the game is probably a little slower paced and not as hectic as Contra.
Thumbs up for the Linux version!
I can't change the screen resolution nor play in fullscreen. When I try the screen becomes black though the games is still running.
I didn't have sound at first, it seems the game links to libopenal0 while my system uses libopenal1. libopenal0 is very old, but I made it work symlinking to the newer one.
This is Debian GNU/Linux Wheezy.
Hi! Thanks so much for the feedback. We'll try to look into this, meanwhile you can edit the game settings from:
~/.agen/8-Bit\ Commando/settings.xml
If only it had multiplayer... Or does full version have it?
sure, both versions have local coop. you just need a controller
My one gripe is the unavoidable punishment you take in level 5, on the motorcycle. The explosive barrels unloaded on you from the back of the truck are sometimes completely unavoidable, either because you can't tell whether they're level with the lane your character's in (shadows cast from the barrels would help a lot) - and often times, when you're directly above the truck, a barrel will still hit you, despite it being unloaded from the back of the truck, which seems pretty unfair. Yes, you can shoot them, but you don't always have enough room because of all the maneuvering you have to do throughout the stage while shooting. The levels up until this point are challenging but fair, so level 5 is jarringly unbalanced in comparison, in between the unavoidable barrels and driving into enemies when you're trying to aim up or down and losing health.
Hi Chris. That's a fair criticism. I agree that the stage is a difficult in the sense that it's hard not to lose health. I think one of the issues is that it's a driving stage as opposed to the rest of the levels. Commando is a short game though so hopefully it's doesn't feel like a major fault. There's cheat codes by the way if it's impossible for you to beat the level otherwise.
Oh, I beat the game. I really like pretty much everything about it, except for those aspects of level 5 and wanted to give you my honest opinion. Yes, it is a short game, but it's pretty challenging and makes you memorize the levels to the point where you go into a zen-like trance until you get it right, the way old NES sidescrollers used to do. And that's largely missing from the hand-holding of modern games. Beating this was really satisfying, even more so with a friend.
My issues with level 5 probably also stem from the fact that it reminds me of the first level in Ghostbusters 2 for the NES, a stage I spent an entire weekend on as a kid trying to beat in vain before I had to take it back to the video store. :P
Cool. I think the level memorization thing is a two-edged sword. On one hand it's nice to run through knowing exactly what you're doing but on the other hand it reduces the replayability of the game. If we had more time (or if the game had become more successful) we would have done a local versus mode - that would have been awesome.